alan maynard had taken his site down due to a trogeon horse that had somehow 
got on the banner. he agreed to let me host it, and even better, carry on 
developing it to the interests of you guys. so if there is anything you want 
done to it, just let me know. alan has also given me permission if i 
understand him correctly to release it as another open source game.

regards,

damien




----- Original Message ----- 
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 11, 2007 10:29 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> Hello gamers, I have have another question.
> My question is where can I get the boxing game?  I had asked this a couple
> of weeks ago and I didn't receive a reply.
> so email me if you gamers can and tell me whre I can get that game.
> your friend,
> Jason
> ----- Original Message ----- 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 08, 2007 12:03 PM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>> every
>> thing sounds like i think is a good idea.
>> obviously i won't include every single bomb or every single machine or
>> explode, just one of each to let you know what to expect for other
>> machines,
>> bombs and explosions etc.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, April 08, 2007 4:32 PM
>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> To me, an audio game without a sounds menu is like a game without an
>>> instruction manual.  You have to know what to listen for in order to 
>>> know
>>> what to do.
>>> ----- Original Message ----- 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, April 08, 2007 7:29 AM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>> Hi damien,
>>>> I always appreciate a sound describing feature and if I have no trouble
>>>> identifying sounds I do not need it but if I do have trouble it is
>>>> important
>>>> to have.
>>>> Of course certain sounds may be critical to game play like the tone 
>>>> when
>>>> a
>>>> target is in your cross hairs of your gun.
>>>> If you have different creatures with different capabilities of killing
>>>> you
>>>> then something to distinguish one from another is important.
>>>> phil
>>>>
>>>> ----- Original Message ----- 
>>>> From: "damien c. sadler - head of x-sight interactive"
>>>> <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>> Subject: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> i've been following this list's opinions on learn game sounds menus
>>>>> then.
>>>>> do you think i should put any sort of learn game sounds in bomb
>>>>> blaster?
>>>>> currently there isn't one but if people want it it's easily added, but
>>>>> through my understanding on what i've just read people aren't really
>>>>> bothered about such a menu.
>>>>>
>>>>> regards,
>>>>>
>>>>> damien
>>>>> _______________________________________________
>>>>> Gamers mailing list .. Gamers@audyssey.org
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>>>>> visit
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>>>>> any subscription changes via the web.
>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
>>>
>>> _______________________________________________
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>>
>>
>> _______________________________________________
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>
>
> _______________________________________________
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