huray for opensource.
I don't know, but I always found all the hit and defend combos while realistic 
quite hard to mannage.
At 10:03 p.m. 11/04/2007, you wrote:
>alan maynard had taken his site down due to a trogeon horse that had somehow 
>got on the banner. he agreed to let me host it, and even better, carry on 
>developing it to the interests of you guys. so if there is anything you want 
>done to it, just let me know. alan has also given me permission if i 
>understand him correctly to release it as another open source game.
>
>regards,
>
>damien
>
>
>
>
>----- Original Message ----- 
>From: "jason" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Wednesday, April 11, 2007 10:29 AM
>Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> Hello gamers, I have have another question.
>> My question is where can I get the boxing game?  I had asked this a couple
>> of weeks ago and I didn't receive a reply.
>> so email me if you gamers can and tell me whre I can get that game.
>> your friend,
>> Jason
>> ----- Original Message ----- 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, April 08, 2007 12:03 PM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>> every
>>> thing sounds like i think is a good idea.
>>> obviously i won't include every single bomb or every single machine or
>>> explode, just one of each to let you know what to expect for other
>>> machines,
>>> bombs and explosions etc.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Sunday, April 08, 2007 4:32 PM
>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> To me, an audio game without a sounds menu is like a game without an
>>>> instruction manual.  You have to know what to listen for in order to 
>>>> know
>>>> what to do.
>>>> ----- Original Message ----- 
>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Sunday, April 08, 2007 7:29 AM
>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> Hi damien,
>>>>> I always appreciate a sound describing feature and if I have no trouble
>>>>> identifying sounds I do not need it but if I do have trouble it is
>>>>> important
>>>>> to have.
>>>>> Of course certain sounds may be critical to game play like the tone 
>>>>> when
>>>>> a
>>>>> target is in your cross hairs of your gun.
>>>>> If you have different creatures with different capabilities of killing
>>>>> you
>>>>> then something to distinguish one from another is important.
>>>>> phil
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "damien c. sadler - head of x-sight interactive"
>>>>> <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" <[email protected]>
>>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>>> Subject: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> i've been following this list's opinions on learn game sounds menus
>>>>>> then.
>>>>>> do you think i should put any sort of learn game sounds in bomb
>>>>>> blaster?
>>>>>> currently there isn't one but if people want it it's easily added, but
>>>>>> through my understanding on what i've just read people aren't really
>>>>>> bothered about such a menu.
>>>>>>
>>>>>> regards,
>>>>>>
>>>>>> damien
>>>>>> _______________________________________________
>>>>>> Gamers mailing list .. [email protected]
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>>>>>> any subscription changes via the web.
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>
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>
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