Hi Tom,

In Dark Forces II, Jedi Knight, blinding was seen as a light power because
it did no physical damage. It made them unable to see for a time, but
afterward, they would be completely unharmed. Just a thought.

Ryan

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, April 09, 2007 3:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Apparating to anywhere in sarah

Hi Phil,
I totally understand the need for having maximum energy and spells. I've had
to put in something similar in my Star Wars FPS game to keep the main
character from being way to powerful with having too many Force skills and
to much Force energy.
In reality the Force is always present so a gamer should be able to call
upon the Force at any time to use special abilities such as far sight, Force
pull, Force throw, Force Jump, Force speed, etc... Having that stuff
unlimited gives the gamer a easy time out running, disarming, and defeating
all enemies.
The way I off set this and still stick to the Star Wars cannon is I am using
a little known Padawan Learner who survived the purge in Revenge of the
Sith. She has limited Force ability in the start of the game, but as you
complete levels, use your  Force skills, you slowly gain extra Force energy,
and can get better and more successful at using your Force powers.
Interesting enough since I am allowing you the choice to play light sider or
dark sider how quick you gain Force skills is in part dependant on which
side you choose to play.
If you pick the light side you will advance more slowly as a true Jedi won't
rush in to experimenting and abuse his or her powers, and mainly uses them
for defense.
A dark sider will advance more rapidly as he or she will experiment with
more distructive Force gifts like casting lightning, distruction, blinding
your enemies, choking, or any other forbidden power that uses the Force
negatively.
An example might be a player is about to enter the Hut palace and two guards
are there. What strategy will you take. A light sider would use Force to
confuse or distract them and let him or her pass in safety. A dark sider
would choke or simply kill them with chain lightning with no attempt to
preserve life. Both might be effective ways to get in to the palace, but the
former at least is a posative use of powerful skills.
Perhaps you could think of some way to add something similar to Sarah. I
noticed many hexes or jinxes Sarah could do that are a bit taboo for her,
and thus you can't do them. I'd love to freeze filch in place or levetate
him for a while and get away.


Phil Vlasak wrote:
> Hi Tom,
> Although I could add a menu of all the places you visited I do not 
> think Sarah could apparate to a part of the castle that she did not visit.
> This is a good idea but would require lots of computer coding and thought.

> Each location would require a Boolean number that would be added to 
> her list and would change what the locations menu read.
>
> To make the game follow the rules of magic in the Harry Potter books 
> would allow her to do unlimited spells which would make you too 
> powerful and make the game too easy to get through.
> This is why I put an energy penalty on doing spells and put a counter 
> as to how many times you could do certain powerful spells.
> Phil
>
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, April 09, 2007 11:38 AM
> Subject: Re: [Audyssey] fires in the castle fireplaces
>
>
>   
>> Hi Nicol,
>> Honestly I think it would be easier if Phil just put in a feature 
>> such as a menu to appirate to where you wanted to go.
>> After all appiration is supposed to be based on the triple d rules of 
>> pick a destination, deliberate on it, and use determination to will 
>> your self to that point. Destination, Deliberation, Determination, pop.
>>     
>
>
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>
>   


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