Let me name a fiew side-scrollers: Dark destroyer Trupanum Alian outback (Which I don't even know if you can call those real side-scrollers.) Super Liam Danger City Montizuma's Revenge Parts of pipe2 blast chamber and clasic pipe. Tarsan Jr.
FPS games: shades of doom gtc quake Really can't think of too many more Monkey Business Sara. Yeah, that's pretty much it. You all say we don't have enough side-scrolers. We need to get with the picture. It's past the 1990s. Games need to be more complex. Noone makes side-scrollers anymore. Sighted people don't buy them and neither would I. Sure you see people find an old side-scroller and want to play it but that's not what sells on the shelves and I think that people need to realize that a quick and easy game isn't always the way to go. ----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, April 16, 2007 12:23 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. > Hi thom. > > while I can fully appreciate that people enjoy the 3D fps games (I'm quite > a > fan of Sarah and Shades myself), i do also think that it's very much worth > exploring the accessibility of as wide a variety of game types as > possible, ----- including the 2D platformer. > > while there are some great 3D fps audio games, ------ and hopefully, with > the Gma engine more on the way, there aren't many 2D side scrolling > platformers ------ only Superliam and Tarzan Jr come to mind, and while > both > are great games (Liam's voice acting is highly! amusing), I believe > they've > only scratched the surface of what's possible in audio 2D platformers, > particularly with respect to the vertical axiss and exploration. > > It would deffinately imho be a good thing if as well as Monti, the likes > of > Mega man, Marrio, Castlevania and Prince of persia could be created in > audio, ----- perhaps leading the way to creating some of the more > complicated Y axiss games like Turrican or Metroid. > > You also mention double Dragon in the list, so perhaps your engine could > also create 2D walk along beat em ups like Streets of rage, Final fight or > Golden Axe, which is another game genre that hasn't yet been converted > into > audio. > > So personally, I'd advise going for the 2D game developement in the name > of > increased diversity, and bringing classics into audio, though as Charles > says, if your engine could work both ways that'd be great, ----- though I > expect that would be a much more difficult proposition from a programming > point of view. > > Btw, I highly approve of your starwars game idea, it actually reminds me > of > the Super starwars games on the Snes, ----- some of my favourites. I > particularly enjoyed the ability to use certain cheat codes so that I > could > do crazy things, such as taking out Darth Vader and the emperor with > Wickit > the E-wock or chuey, or having Han solo go through Yoda's training on > Dagobar. > > Beware the grue! > > Dark. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.