Let me name a fiew side-scrollers:
Dark destroyer
Trupanum
Alian outback
(Which I don't even know if you can call those real side-scrollers.)
Super Liam
Danger City
Montizuma's Revenge
Parts of pipe2 blast chamber and clasic pipe.
Tarsan Jr.

FPS games:
shades of doom
gtc
quake
Really can't think of too many more
Monkey Business
Sara.
Yeah, that's pretty much it.

You all say we don't have enough side-scrolers. We need to get with the 
picture. It's past the 1990s. Games need to be more complex. Noone makes 
side-scrollers anymore. Sighted people don't buy them and neither would I. 
Sure you see people find an old side-scroller and want to play it but that's 
not what sells on the shelves and I think that people need to realize that a 
quick and easy game isn't always the way to go.

----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 16, 2007 12:23 AM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


> Hi thom.
>
> while I can fully appreciate that people enjoy the 3D fps games (I'm quite 
> a
> fan of Sarah and Shades myself), i do also think that it's very much worth
> exploring the accessibility of as wide a variety of game types as
> possible, ----- including the 2D platformer.
>
> while there are some great 3D fps audio games, ------ and hopefully, with
> the Gma engine more on the way,     there aren't many 2D side scrolling
> platformers ------ only Superliam and Tarzan Jr come to mind, and while 
> both
> are great games (Liam's voice acting is highly! amusing), I believe 
> they've
> only scratched the surface of what's possible in audio 2D platformers,
> particularly with respect to the vertical axiss and exploration.
>
> It would deffinately imho be a good thing if as well as Monti, the likes 
> of
> Mega man, Marrio, Castlevania and Prince of persia could be created in
> audio, ----- perhaps leading the way to creating some of the more
> complicated Y axiss games like Turrican or Metroid.
>
> You also mention double Dragon in the list, so perhaps your engine could
> also create 2D walk along beat em ups like Streets of rage, Final fight or
> Golden Axe, which is another game genre that hasn't yet been converted 
> into
> audio.
>
> So personally, I'd advise going for the 2D game developement in the name 
> of
> increased diversity, and bringing classics into audio, though as Charles
> says, if your engine could work both ways that'd be great, ----- though I
> expect that would be a much more difficult proposition from a programming
> point of view.
>
> Btw, I highly approve of your starwars game idea, it actually reminds me 
> of
> the Super starwars games on the Snes, ----- some of my favourites. I
> particularly enjoyed the ability to use certain cheat codes so that I 
> could
> do crazy things, such as taking out Darth Vader and the emperor with 
> Wickit
> the E-wock or chuey, or having Han solo go through Yoda's training on
> Dagobar.
>
> Beware the grue!
>
> Dark.
>
>
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