why?
----- Original Message ----- 
From: "Niko C" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 16, 2007 11:40 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


> go fps all the way!
>
> ----- Original Message ----- 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 15, 2007 9:12 PM
> Subject: Re: [Audyssey] Side-scrollers vs FPS games.
>
>
>> Ouch, that's tough. I like both actually.
>>
>>
>>
>> -------------
>>
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>>
>> http://gh.ffshrine.org?r=16426
>>
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <gamers@audyssey.org>
>> Sent: Sunday, April 15, 2007 10:31 PM
>> Subject: [Audyssey] Side-scrollers vs FPS games.
>>
>>
>>> Hi all,
>>> Over the weekend I've been doing allot of thinking about the Monty game
>>> engine which I had design to be generic enough to be applied to new
>>> side-scrollers. However, it seams that many of you are really into the
>>> FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
>>> I know years ago side-scrollers were hugely popular in the sighted
>>> gaming market and has produced some of the most popular games of all
>>> time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman,
>>> etc...
>>> I know from working on Monty they are relatively easy to make, adapt to
>>> audio, and generally easy to learn and play.
>>> However, as sighted game technology has advanced the First Person
>>> Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
>>> very popular, and for the most part many sighted games are usually some
>>> sort of FPS game and side-scrollers aren't what they use to be.
>>> So my question is when I complete Montezuma's Revenge and Raceway would
>>> you like me to continue to produce side-scrollers using the Monty 2D
>>> game engine, or update the Monty engine to support more 3D FPS styles of
>>> play.
>>> If we go with side-scrollers I can concieve of many clones of classic
>>> side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
>>> In addition since there is more or less an engine I could create new
>>> interesting side-scrollers like a Star Wars one where you explore the
>>> death star kill storm troopers, gather items for points, and battle it
>>> out with Vader or the Emperor. Just an idea like that.
>>> If we go with FPS, (First Person Shooters,) then we can have games that
>>> are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
>>> Obviously things are more realistic, and navigation is harder to get
>>> since we visually can't see it. Though, it seams games like Sarah and
>>> SOD are hugely popular, and I'm uncertain as to which type of style the
>>> community really likes best.
>>> Do you guys like FPS better or side-scrollers.
>>> Cheers.
>>>
>>>
>>>
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>>
>>
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