Its not actually that the arenas aren't large enough to lose your opponent 
in, the arenas are really pretty huge. There's all sorts of arenas from 
castle courtyards to platforms in the middle of acid pits to massive 
warships. The arenas actually range the scale from small to pretty huge, but 
you never lose your opponent because its got a soul calibur style lock on 
system to it, where you and your opponent can only be a certain distance 
apart and you're always facing your opponent, so all the same yeah, you 
always know where your opponent is. As for switching sides, as someone said 
in a later message, you only really need worry about this versus other 
players, the computer is easily handlable. I'm not sure how the game will 
handle with the WII since I don't have one and probably won't for some time, 
but it can't be too much different.
----- Original Message ----- 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, May 29, 2007 9:46 AM
Subject: Re: [Audyssey] Mortal Kombat


> Hi there,
> Well, I can tell you that playing MK Armageddon for the Wii is going to
> be a trip. I personally can't wait to try it, as I have the PS2 version
> of the game, and would love to perform some of those special moves and
> fatalities using the motion controls. To answer your question though, no
> location information is required. The arenas aren't large enough for
> anyone to lose their opponent as they are in, for instance, Marvel
> Nemysis. The sounds of battle aren't actually in stereo for some unknown
> reason, but given the ease with which one can find their opponent, it's
> hardly necessary. The only two things one might have to worry about are
> deathtraps, which have sounds associated with them in some cases, and
> moves that cause your opponent to switch sides with you. As you may
> know, performing special moves is dependent on hitting the right
> combination of buttons. A move could be, for example, back, forward,
> then the C button. However, which direction back or forward is depends
> on which side of the arena you're on as opposed to your opponent's side.
> The key is figuring out which moves each player has to change sides, and
> paying attention to when those moves are performed. Trust me, this is
> easier than it sounds.
> Last but not least, I urge you to listen to the MK Armageddon samples I
> have on my web site: http://www.brandoncole.net. This will give you a
> fairly good idea of what the game sounds like, and give you a chance to
> see which character might suit you. It's not going to give you a
> certainty, as nothing is truly described, but if a certain character
> sounds cool, well, there ya go. Have fun, and I hope you like the game
> when you get it.
> Sincerely,
> Brandon
>
> Che wrote:
>>   Hi all,
>>   I know some of you have played Mortal Kombat on various consoles.
>>   I have ordered MK Armageddon for the Wii, and I am wondering if anyone 
>> has
>> advice on how to play MK blind.  Do you have your friends give you 
>> location
>> information, or are you able to tell what is happening from the stereo
>> placement of the sounds?
>>   Are you able to play single player with any level of success?
>>   Thanks much for any info.
>>   Che
>>
>>
>>
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>
>
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