Hi Mike and Bryan, I've personally been in contact with Justin off and on over the past year or so, and I know his daytime job has been working him pretty hard. Frankly, Justin has had little time to work directly on BSC stuff. So keep that in mind before putting BSC down. Second, games are really nothing more than ideas and design documents until they have been programmed. However, programming that idea into a good game can be difficult, and things can and will go wrong. Sometimes the game should be canceled for one of several reasons. In Justin's case with Castle Quest there was good reason to cancel. Justin had a great idea, but didnt have the time or skills to design it himself. So he outsourced it to another dev who worked on it for a while, and dropped out. Since the other developer was the licensed holder of the source and quit Justin couldn't get the source code. To start over would allow Justin to begin the project from scratch, and have to learn all the things he didn't know, at the same time keep a heavy workload during his daytime job, and still have a family life. He couldn't do it, and so CQ bit the dust. I am suspecting work and family is the reason Void and BSC Football were canceled as well.
Mike Reiser wrote: > Yeah I agree, I'm ready for a developer that won't scrap a game after > putting on a bunch of hipe about it. > > Mike _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
