Hi che,

sounds great, I've been waiting for a fully accessible Rpg game ever sinse I 
first discovered audio games, ------- let me know if your in need of beta 
testers.

If it is for reference purposes, the 2nd edition players handbook and gm 
handbook would probably be fine. From those two old Cd roms I mentioned, I 
can probably extract a good many of the 2nd ed books, including the ones for 
various specialist classes, though I'd imagine by now they're all available 
online, especially as chronologically, 2nd ed is now two editions back 
(which is why the resources for it are available, being sort of Rping 
abandonware).

good luck with the game.

Beware the grue!

Dark.
----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 11, 2007 12:18 AM
Subject: Re: [Audyssey] Looking for rules for D and D


>  ah, thanks for the info there Dark.
>  I am contemplating creating an online RPG game for all us blind folks,
> using what I have learned from the multiplayer aspects of Rail Racer.
>  I don't see the need to reinvent the wheel as far as character creation,
> combat rules and the like go, so I am hoping to find documentation on how
> the various components work.
>  I have some ideas that will make this a very unique and immerssive game
> experience for the blind, where lots of blinks from around the world can
> come together to role play their hearts out.
>  This is all in the outlining stages at this point, as I am spending my
> coding time finishing up the final details of Rail Racer, but I am quite
> serious about taking the task on.
>  One of the more difficult aspects I foresee is map and quest creation, so
> I plan on making a map generator so folks can create areas of their own 
> that
> can be plugged into the main playable maps.
>  From what I have discovered with the online aspects of Rail Racer, this 
> is
> all feasible, and should work quite smoothly on my dedicated server for 
> the
> amount of players I anticipate.
>  Anyway, like I say it is just in the planning stages at this point, but I
> will keep you all updated as the ideas and techniques for the game and
> interface solidify.
>  Later all,
>   Che
>
>
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