hi che i am saying in advance i would like to be a tester for this game 
sounds grate and it would be nice to have one just for us blind people s
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, June 11, 2007 8:17 AM
Subject: Re: [Audyssey] Looking for rules for D and D


> Hi che,
>
> sounds great, I've been waiting for a fully accessible Rpg game ever sinse 
> I
> first discovered audio games, ------- let me know if your in need of beta
> testers.
>
> If it is for reference purposes, the 2nd edition players handbook and gm
> handbook would probably be fine. From those two old Cd roms I mentioned, I
> can probably extract a good many of the 2nd ed books, including the ones 
> for
> various specialist classes, though I'd imagine by now they're all 
> available
> online, especially as chronologically, 2nd ed is now two editions back
> (which is why the resources for it are available, being sort of Rping
> abandonware).
>
> good luck with the game.
>
> Beware the grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, June 11, 2007 12:18 AM
> Subject: Re: [Audyssey] Looking for rules for D and D
>
>
>>  ah, thanks for the info there Dark.
>>  I am contemplating creating an online RPG game for all us blind folks,
>> using what I have learned from the multiplayer aspects of Rail Racer.
>>  I don't see the need to reinvent the wheel as far as character creation,
>> combat rules and the like go, so I am hoping to find documentation on how
>> the various components work.
>>  I have some ideas that will make this a very unique and immerssive game
>> experience for the blind, where lots of blinks from around the world can
>> come together to role play their hearts out.
>>  This is all in the outlining stages at this point, as I am spending my
>> coding time finishing up the final details of Rail Racer, but I am quite
>> serious about taking the task on.
>>  One of the more difficult aspects I foresee is map and quest creation, 
>> so
>> I plan on making a map generator so folks can create areas of their own
>> that
>> can be plugged into the main playable maps.
>>  From what I have discovered with the online aspects of Rail Racer, this
>> is
>> all feasible, and should work quite smoothly on my dedicated server for
>> the
>> amount of players I anticipate.
>>  Anyway, like I say it is just in the planning stages at this point, but 
>> I
>> will keep you all updated as the ideas and techniques for the game and
>> interface solidify.
>>  Later all,
>>   Che
>>
>>
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>
>
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