Hi all,

This should be verry interesting for people especially developers if 
they want to switch there games to the mac without programming anything. 
Furthermore, there are really no audio games for the Mac, and Game Cider 
I believe could help.

Here's some info about it.


Cider is a sophisticated portability engine that allows Windows games to 
be run on Intel Macs without any modifications to the original game 
source code.
Cider works by directly loading a Windows program into memory on an 
Intel-Mac and linking it to an optimized version of the Win32 APIs. 
Games are simply
wrapped up in the Cider engine and they work on the Mac. This means 
developers only have one code base to maintain while keeping the ability 
to target
multiple platforms. Cider powered games use the same copy protection, 
lobbies, game matching and connectivity as the original. All this means 
less work
and lower costs. Cider is targeted at game developers and publishers 
and, unlike Cedega, is not an end user product.

The Intel-Mac Explosion

Why should developers and publishers consider the Mac market? In the 
last quarter alone, Apple shipped almost a million Intel Macs, outpacing 
iPod sales
for the first time in 2 years. Ben Reitzes for UBS Investment Research 
expects Apple to sell over 1.3 million Macs next quarter and between 5.1 
and 6.7
million units over the 2006-2007 fiscal year. A poll of Mac purchasers 
conducted by Apple shows that nearly 50% of buyers are “new to Mac”. 
This means
more and more Windows users are switching to Mac. Furthermore, analyst 
Charles Wolfe of Needham & Company expects Apple to triple its share of 
the home
computer market. With only a small collection of games available, the 
Mac gaming market is a void waiting to be filled.

To get your games available to Mac users today contact TransGaming at:
[EMAIL PROTECTED]


The link for more info is:

http://tinyurl.com/2pwxe9

Hope some developers at least consider it and talk to them with the 
folks at TranceGaming and see how it all works and at least think about 
this...



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