hi shame it won't work on other clients other than windows but ah well, such is life, smile will
On 13 Jun 2007, at 22:25, kevin and Emma wrote: > hi all, thought some on the list would be interested in the below. > I don't > think david greenwood is subscribed to this list so no point asking > him > questions here, but feel free to discuss. > kevin - (lord l) > "Civilization exists by geological consent, subject to change without > notice"-Will Durant > contact me: > email/msn: [EMAIL PROTECTED] > skype: lordandladyl > ----- Original Message ----- > From: "David Greenwood" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, June 13, 2007 5:21 PM > Subject: [GMAGamesTalk] The new GMA Mud client is coming > > >> >> Hi all, >> >> VipMud is a Mud client that we are currently about to alpha test. >> For >> those >> of you who do not know what a Mud Client is, it is a communications >> program >> which allows you to communicate with on-line multi-user games on the >> internet. >> >> In the past such clients as the following were used: >> 1. GMud. More or less accessible, but not usually right out of >> the box. >> Its main weakness was that it had no scripting capabilities, and >> in my >> opinion not too much better than a Telnet client. >> 2. TinTin+ - an Unix text -based client which is an excellent >> program, but >> it was only available for those accessing the internet through a Unix >> shell. >> 3. ZMud - Another excellent program, but almost totally inaccessible. >> Mush Client - A reportedly good client supported by Jaws scripts, >> but it >> does not work right out of the box. Certainly it is not as >> powerful as >> TinTin+ nor ZMud. >> >> >> >> The VipMud client that I always wanted would do the following: >> 1. work right out of the box without having to download scripts or >> make >> many >> setup option changes. >> 2. Work directly with Jaws, Window Eyes, and MS Sapi. >> 3. Be able to use multiple voices concurrently, and be able to mix >> MS Sapi >> speech with a screen reader voice. Also have different voices >> assigned to >> different activities such as incoming text, command entry, script >> editing, >> system messages, and so on. >> 4. The gamer should be able to play multiple characters on a >> single Mud or >> on multiple Muds at one time, and the characters should be able to >> work >> together using triggers, aliases, macros, and other scripting >> commands. >> 5. Support for.Wav, .OGG, and .MP3 files. These files should be >> played as >> background, or when an event is triggered such as when you kill a >> monster >> or >> you sustain an injury, or to indicate low stats such as energy, >> mana, hit >> points, and so on. >> 6. The scripting commands should be voice oriented. For example, >> you may >> want to stop speaking spam, but you may want it still displayed on >> the >> screen for future use. Or you don't want something displayed on the >> screen, >> but you want it spoken. >> 7. Lots of accessibility aids. An example of one is let's say a >> character >> name Xandiavier asks you a question. It is a painful and time >> consuming >> experience to first find his name on the output screen, if your >> client >> allows this, and then cut and copy it to your entry field. >> inStead you >> could type: "Tell X", then press control-space to complete the >> word with >> the >> client doing the work by finding it in your recent output info, >> and then >> finishing with "how's it going?" The End result is "Tell >> Xandiavier How's >> it going?" Other shortcuts are needed as well, such as quickly >> finding a >> previously entered command by typing one or more of its leading >> characters >> and pressing, say Shift-space. Another helpful tool would allow >> you to >> extract hard to remember place names, character names, spells, and >> weapons >> from a built-in list of names and phrases which you maintain with >> just a >> simple keystroke. >> 8. Be able to support powerful scripting capabilities to give you >> complete >> control of your actions and environment. >> >> VipMud does all of the above and much more. It is almost completely >> written >> and is going into alpha testing. Beta testing will start in the >> summer >> sometime, and it should be coming out early fall, and so stay tuned. >> >> Regards, >> David Greenwood >> [EMAIL PROTECTED] >> http://www.GMAGames.com >> >> >> >> >> >> --~--~---------~--~----~------------~-------~--~----~ >> You received this message because you are subscribed to the Google >> Groups >> "GMA Games Talk" group. >> To post to this group, send email to [EMAIL PROTECTED] >> To unsubscribe from this group, send email to >> [EMAIL PROTECTED] >> For more options, visit this group at >> http://groups.google.com/group/GMAGamesTalk?hl=en >> -~----------~----~----~----~------~----~------~--~--- >> > > > _______________________________________________ > Gamers mailing list .. 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