Yes, being able to turn the brake between mouse controlled and keyboard controlled would be very good as I lost lots of speed too--or maybe the brake could be spinning the scroll wheel on the mouse? Ken Downey President DreamTechInteractive!
And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: <Gamers@audyssey.org> Sent: Thursday, June 14, 2007 10:33 AM Subject: [Audyssey] Rale racer impressions > Well. > > I've now played rale racer for a good few races, fed art my dust at Rale > racer pro level, (the bonus track is one nasty piece of work), and so can > probably give an honest opinion about the game. > > Firstly, I must admit racing games aren't my favourite genre, I've been > interested in the developement of rale racer because it seemed to involve > a lot of new things that hadn't been tried before in audio games, but I > wasn't certain whether the game would appeal to me or not, but it > certainly does! I love the way everything can be done intuatively just > using the sfx without too much calculating numbers. a great job there, > especially given the complexity of the game. > > One thing though, at the start of the game I did find that things took a > bit of getting used to. The tutorials are extremely good, but obviously > hereing someone else do something and doing it yourself are slightly > different things. Also, I noticed that despite me getting used to the > original demo track, the bonus track is stil fairly hard, ----- especially > at first. > > therefore, i wondered if you'd considdered adding a practice option, where > people could race the various tracks without interference from Art, > neither winning nor losing money. This would let first time players get > accustomed to things, and make sure that new tracks didn't always equal > losses (it might also be good for trying out the mouse control). > > I also like the customization aspects, particularly as regards gear ratio > changing, ----- usually as I understand in driving games the differences > in top speed, acceleration and handling are controled by variation in car > types, but having them set by the player adds a good deal of stratogy to > the game. > > the nitros and gravity puller are also nice additions, ----- it was using > a nitro that let me do for art at Pro level, with longer tracks, I'll also > be interested to see how fuel management figures into the equation. > > Perhaps in a future version you might also considder adding atmospheric > sounds for the various tracks to emphasise the theme and location, just to > add a bit of realism and variety to the soundscape. You could for example > have an alpine track with snow and wind sfx in the background, with the > track containing many sharp curves and jumps, ----- a long desert themed > track with some long streights, ----- or even some tracks from the Uk with > appropriate sounds of driving rain (smile!). If this is something that > would be a pest to program I appologise, it just struck me as something > that might add to the feeling of the game. > > finally, i have a question. thus far I've been playing the game on > keyboard (and fun it is). I did try the mouse but I found it rather > difficult to keep up a constant accelleration, sinse when the mouse got to > the back of my desk and I had to pick it up and move it I'd lose a lot of > speed, ------ any suggestions? > > all in all it's a great game, and I'll look forward to getting the full > version. > > appologies for the long and rambling mail. > > Beware the Grue! > > Dark > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.