Yah, I'm still tinkering with the land easy and hard, I was hoping to have 
it set so if you used the gravity puller you would have to put in a touch of 
jump jets at the very end of your fall to keep from taking damage, but it 
doesn't look like that feature is going to make it for this release.
 Glad to see you are using the mouse, I'm confident it makes for better lap 
times in the long run, though some of my testers would disagree.
  I struggled a bit with the sound of Art's engine, it needed to be distinct 
but not overbearing if it was a close race, this is the best I've come up 
with so far, but one reason I left the sounds open is so people can 
experiment and hopefully come up with better sounds for some of this stuff 
if they want.
I hope to have the full version ready for the list members on Sunday or 
Monday if testing goes well, so keep your fingers crossed.
  Later,
  Che
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 15, 2007 8:26 PM
Subject: Re: [Audyssey] Rale racer impressions


> Hi Che,
> Love playing the demo of Rail Racer.
> Just one problem I'm gripping the mouse too hard and it squeaks. Plus my
> hand is getting tired holding it so tight.
> I'm getting better at the turns and jumps but I've been just taking a 
> break
> on the loops.
> I'll probably work on getting better at them next.
> I noticed two sounds in your folder,
> landHard.wav and landEasy.wav
> They happen to be the same sound.
> Is a different hard sound  something you're saving for the full game?
> My only complaint is the sound of Art's engine.
> It should sound something like a model T Ford!
> Or how about the sound of a Yugo?
> smiles,
> Phil
>
>
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