The Dungeons and Dragons live role playing adventure Game now has a WIKI.

The Blind Gamers' Group Dungeons and Dragons adventure takes place in the 
public Gamer's room on Audio-Tips
Sunday nights at nine o'clock Eastern time, which is Monday morning at 1:00 
AM GMT.
It usually lasts until Midnight eastern time which is about 4:00 AM GMT.

Link to Audio-tips.
http://www.audio-tips.com/
Audio-tips uses the iVocalize software for voice chats.
We are always encouraging people to stop by and listen.
Once the session has started, we ask that you listen and not interrupt until 
either the 11:00 break or after the end of the session.

You can find information about the Dungeons and Dragons Characters plus a 
description of the current adventure at the
new Ardrana gaming world Wiki.
http://ardrana.wiki-site.com/index.php/Main_Page

The Missing Mace Case.
This adventure began on the 17th day of the 8th month of the year 836 LC
, following the collapse of a previous mission. After
the party discovered that Allegra had disappeared along
with Duncan, Sevreen, and Arista, they began discussing
their next move. At that point, they were approached by
a rider from the east, a man named Spencer, who warned
them that Duke Mirdael's men were looking for them,
showing them a wanted poster with pictures of
SpringRite and Thunderklak. Klak thought he recognized
him as a fellow mercenary that he'd seen, and the party
talked him into accompanying them to Hanmer while
Adaron and Vanadin checked out the situation at The
Crossroads.

The Elven brothers arrived at the Four Corners Inn and
began asking around, but find no word on Allegra or her
companions. After Vanadin was kicked out of the
settlement for starting a bar fight, he and Adaron
continued down the road to one of the signal towers,
where they were to meet with the rest of the group.
There, they met Srelhoeth, who informed them that their
employers had lost contact with their friend, Mace
Nighthammer, as well as those traveling with him --
Molbo, CloudStorm, Gabriella, NightShade, Antos, Delmar
Zorchglimmer, and Ashton Warrendale.

Upon reaching Hanmer, the party was surprised to
discover that Sildar was in town, and was looking for
them. After a somewhat roundabout discussion, he was
welcomed back into the party. Meanwhile, Spencer
disappeared into the city.

Shortly thereafter, the group met with a representative
of the guild named Thanos, who contracted them to find
Mace and the others. He filled them in on some details,
including that Antos had mentioned that they were
meeting with a mage named Kalzac. After the
disappearance, the guild spoke to one of their contacts
in Jar-Kahn and discovered that there was nobody there
using that name.

Later, Lyden had an encounter with an Elven thief named
Tivia, who informed him that word was already spreading
around Hanmer that he and his companions had run afoul
of Duke Mirdael. He informs the party of this, and they
begin to take precautions to prevent being seen on the
streets by bounty hunters.

After a lengthy discussion, the party consulted with a
diviner named Rodrick. They asked the guild to get
something of Mace's so that Rodrick could use it to
focus his crystal ball, but the first item they got
belonged instead to
Endymion. Keladryn then discovered that some priests of
Losyera could draw an image directly from the mind of a
person, and SpringRite allowed them to tap into his
mind to draw a picture of Mace. This was then brought
to Rodrick, who used it to determine that Mace -- as
well as others who appeared to be Molbo and CloudStorm
-- was alive, but in an unknown place, and unconscious.

The party decided that they would travel by gnomish
airship to their last known location in Jar-Kahn, there
to consult with Season Pallianor, who had transported
them there several weeks earlier. Upon reaching this
decision, Gillek decided to bail, not wanting to trust
the gnomish contraption.

At this point, the party discovers that several of the
wanted posters from The Crossroads had made their way
into town. Tired of having to duck for cover with this
group, Lyden decides it is time to depart.

With the departure of several party members, the group
found itself short on magecraft, and convinced an old
acquaintance, Sarlon, to join them on their mission. As
he had previously, Sarlon brought along a personal
healer, in this case a priestess of Helandra named
Villea.

On their way to the airship, the party encountered a
little trouble with a group of local thugs who tried to
collect on the reward, but SpringRite was able to buy
them off. After that, the party departed for a
surprisingly quiet two-week trip to Jar-Kahn. Upon
their arrival, they quickly made their way to the gates
of the school, where they were greeted by the familiar
figure of Fiona Barthos, who agreed to help them try
and gather information.

Upon their meeting at the inn where they were staying,
a discussion ensued that drew the attention of one of
the other patrons, a woman named Beyla. She, too, was
invited to join the group. Fiona returned to inform
them that they would, hopefully, be able to meet with
Season's father, Leviticus, the next morning. At that
meeting, Leviticus told the group that, in fact, Mace
and his friends had been there, and that he had told
them to meet with
Virtuus, the school's master at breaking magical
protections.

Levi proceeded to bring the group to the Tower of
Divination, where a diviner named Zincor discovered
that Mace and the others were being held in the
dungeons beneath the Tower of Necromancy. After
confirming that the party had never, in fact, met with
Virtuus, the party discovered that they were last known
to be in the company of Ildrevan, a former student in
the School of Invocation.

The party continues to fashion their plans to rescue
their friends from the dungeon...

This adventure is currently in progress, with the next session on Sunday 
July 8, 2007.



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