Hi Andy,
To be honest hear I think you should just focus on making wav files by 
editing sounds or buying them for the moment. What you are attempting to 
do is extremely complex and I am not well versed in that area myself.
As a game developer i just record natural sounds and then use goldwave 
or soundforge to speed them up, slow them down, remove static, trim, etc 
until it sounds like something I want.


Andy Smith wrote:
> Hi list,
> Hmmmm. If anyone's got Audition, and goldwave, and soundforge
> (installing right now...), modifying the frequencies in Audition for
> the generate|ddtmf signals, and setting that group of radio buttons to
> custom. Then type in random numbers in the boxes with numbers, and in
> the dial string box  type wh numbers you want. For example, number1
> can be 100, 2 can be 200 etc. Now lets say 0 is 1000, andd you wanted
> to put 1234567890 to create a sound just in the dial string box type:
> 1234567890. You can mix it up too like: 03215499876123109499867 or
> something. Then save it, and use goldwave and soundoforg3e and
> audition to and perhaps audissaty to do dirty work for you. I need
> some help guys, where can I get good DirectX plug ins? I am mainly
> looking for some good ones for free but of course nothing's really
> good for free, so I'll take suggestions for pretty much anything.
>   


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