Personally, I like having to replay the level when you die. Hint! Hint! Hint!! Now that you've been warned, if you don't want the hint, quit reading, because here it comes: Use the swords tactically in case you die later in the level.
-- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" ----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: <[email protected]> Cc: <[email protected]> Sent: Tuesday, July 10, 2007 1:00 AM Subject: [Audyssey] Monty, my thoughts > Hi Thom. > > well, I've finally! had my chance to try out this game and I like! > > the audio is great, and I'm well impressed at the way trapslike > disappearing platforms have come out. I also deffinately like the use of > Sapi to note the items, sinse it cut down on item sfx needed for the game. > The object list key was also helpful, ----- particularly in telling the > difference betwene torches and fire. I also notice the sounds for the > original game, ------ nice! > > I especially like the directional jumping system, it's a really good way > of knowing precisely where your character is flying off to, in fact, the > platforming sequences are a lot the way I imagined audio conversions of > games like Prince of Persia, making heavy use of horizontal structures and > memory to represent a vertical environment, as a big fan of exploration > games this is something I deffinately liked. > > When it comes to platforming though, one thing did slightly confuse me. > when your continuously moving and reach the edge of a ledge, you > automatically stop. SDimilarly, when standing on a disappearing platform, > you can only walk one step at a time. though I can see the point of not > letting you run off ledges, I personally did find this made the > platforming sections of the game slightly easy, sinse I didn't really have > to pay attention when I was pegging along and came to a gap. > > Perhaps this could be something which changes according to difficulty? > > Also, as I mentioned in another E-mail, something rather odd did happen if > I land ontop of a skull or snake. Even on easy difficulty with full > health, this would cause instant death, ----- is there a reason for this? > > As I said, the exploration and finding treasure aspects of the game are > some of my favourites, perhaps you could considder adding a couple of > functions to make these slightliy easier such as a "have I been here > before" key ala Shades of doom, and maybe markers as well. Perhaps you > could also considder adding restart points so that falling down a hole > doesn't mean restarting the level, ----- I can guess some of the later > levels are quite long. Personally, I didn't particularly use the map, > mostly because of the square by square reading (and the fact I'd rather > discover things myself). while this might just be me, I did wonder if a > scan function ala pinball xtreme would be good for the map, ------ though > of course this might just be my lack of patience. > > I did enjoy the game background ambience and audio, ----- does this change > from temple to temple? I also deffinately like one suggestion I saw in an > E-mail a while ago about expantion packs to the game with new enemies and > environments, deffinately a good thing, particularly as with a couple of > modifications, perhaps some other early side scrollers like Rowland on the > ropes (also known as Freddy), Donkey Kong or maybe even some of the Manic > mine games could be made available in audio. Perhaps we could even have a > temple creater eventually so that we can expand the monti formular with > new temples, ----- but obviously the game will have to be finished first. > > good luck with it, and I'm very much awaiting the next version (this is > one I'll deffinately be buying). > > All the best, > > Dark. > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
