Hi Che,
I have a program that builds map files, but unfortunately it requires a 
solid knolege of my underlying game engine API, and a good firm knolege 
of C#.Net.
I'd have to find a good way to allow users to script their own levels 
using xml or something much easier. I like the concept, and I think a 
end user map making utility might be something I should look at for 
version 2.0 or at least a future update after 1.0.

Che wrote:
> Hi Thomas,
>   I assume you have programmed a map creation tool for Monty.  Is this going 
> to be released in some form to the players of the game so custom levels can 
> be made?
>   I can tell you from my experience with RR that this will greatly expand 
> the longevity of your game, and give the players maps that can be swapped 
> and tested.
>   Just my two cents, but if it were me, I wouldn't spend time worrying about 
> randomization, but instead create a player friendly map maker, this feature 
> alone will probably get you many sales you otherwise would not have, as well 
> as keep buzz going for the game much longer than it  might without it.
>  Just my opinion, that and a cup of coffee will get you a cup of coffee.
>   Later,
>   Che 
>   


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