Hi Che, I have a program that builds map files, but unfortunately it requires a solid knolege of my underlying game engine API, and a good firm knolege of C#.Net. I'd have to find a good way to allow users to script their own levels using xml or something much easier. I like the concept, and I think a end user map making utility might be something I should look at for version 2.0 or at least a future update after 1.0.
Che wrote: > Hi Thomas, > I assume you have programmed a map creation tool for Monty. Is this going > to be released in some form to the players of the game so custom levels can > be made? > I can tell you from my experience with RR that this will greatly expand > the longevity of your game, and give the players maps that can be swapped > and tested. > Just my two cents, but if it were me, I wouldn't spend time worrying about > randomization, but instead create a player friendly map maker, this feature > alone will probably get you many sales you otherwise would not have, as well > as keep buzz going for the game much longer than it might without it. > Just my opinion, that and a cup of coffee will get you a cup of coffee. > Later, > Che > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
