Lukas Said it best  "there was no distance indication in the original game 
either, you could just judge only
by your eyes, as well as we can only judge by our ears. I feel that by
adding such a feature, you'd remove the only real challenge in the game,"
Charles Also hit a Great point, comparing Aliens in the outback to Troop.  I 
got use to it but I wish I could turn off that annoying buzzing sound when 
playing troop, it makes it just a bit too easy to target where as in outback 
you had to practice to get good at targeting  the enemies.  I always thought 
with troop on easy this was acceptable, but on normal and hard it is just 
annoying.  The Challenge of any game is to use trail and error, repetition, 
Heck Just Practice, Practice, Practice    to figure out how to get past an 
enemy or obstacle.  Adding such a feature on any level higher than easy to 
me is just dumbing down the game  making it too easy.  But To Each his own I 
guess.  Sly's 2 cents!
----- Original Message ----- 
From: "Neo" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, July 16, 2007 9:26 AM
Subject: Re: [Audyssey] Monty Keystroke


> Hi,
> I do strongly encourage you to leave it as it is now. I am sure there was 
> no
> distance indication in the original game either, you could just judge only
> by your eyes, as well as we can only judge by our ears. I feel that by
> adding such a feature, you'd remove the only real challenge in the game,
> besides the exploration of the temples itself. It quite upsets me that 
> most
> audiogamers want everything to be simplified as much as possible just a
> minute after they cannot get beyond one point in the game.
> Lukas
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, July 16, 2007 5:55 PM
> Subject: Re: [Audyssey] Monty Keystroke
>
>
>> Hi,
>> Well, one of the reasons such a key stroke doesn't exist at this point
>> is I felt the game would be more challenging having to use your ears to
>> judge when it is time to jump over a particular monster rather than
>> pressing a key and it saying skull in 5 feet etc. Still the feature
>> would come in handy in cases.
>> So I will monitor this discussion and hear what others think. On one
>> hand I really want to present the audio gamer with the challenge of the
>> original game, but I do understand your desire to have as much info as
>> possible.
>> So I am not saying yes, but I am not saying no either.
>> (Smile)
>>
>> Ka Yat Li wrote:
>>> Hi Tom:
>>>
>>> I found that I was having difficulties with jumping over monsters so
>>> could there be a keystroke for announcing how far you are from the
>>> monsters?
>>>
>>
>>
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>
>
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