sounds good.
At 05:01 a.m. 17/07/2007, you wrote:

>Hi all,
>I've been pondering a slightly different approach to doing combat in
>Rise of the Empire. Basically, what I have been thinking of is adding in
>some real time RPG type elements which would not only make each game
>completely different, but could really alter the battle system to make
>battles more challenging over all. Of course, to the end user most of
>this would be transparent as the computer would do the rolls, add the
>hit points, etc all in real time. Though in some reguards it would have
>the same sort of combat as a d20 dnd game.
>For example, when you start a new game it would ask you skill level,
>your afiliation such as Jedi or Sith, and then randomly roll for various
>stats like your initial stamina, melee rating, force energy, etc...
>Bottom line each new game you would end up with a different character
>with different strengths and weeknesses.
>The really cool part about this would be during combat. Say Starstone is
>battling someone like Darth Vader. vader would have extremely good
>stamina, melee rating, and generally good stats across the board. So a
>saber battle might go like this.
>You press the space bar and the computer behind the scenes rolls for
>attack damage, and adds your melee rating to that. Let's assume all
>total you get a 14. However, immediately after word the computer rolls
>for Vader's defensive roll. It gets his defensive roll, adds his melee
>rating to it, and stamina. Now, he comes up with 23 on defense. Since
>his roll is superior to your attack roll you will hear the two sabers
>striking each other, and your saber attack was successfully blocked
>resulting in no damage.
>Let's say we run an another attack and defense roll and you have an
>attack roll of 26 to Vader's 18. You would here Darth Vader shoot off
>sparks, and 8 points of health are taken away from his health.
>I think the d20 system has a superior advantage when it comes to force
>battles with Palpatine. Let's assume you are currently using force
>protect and Palpatine is using Force lightning. He raises his hand and
>sends a green bolt of lightning your way. You have your protection up,
>and depending on the attack and  defense rolls plus your own  Force and
>stamina stats will determine how much of the lightning you successfully
>deflected. Then, you might switch to Force stun in attempt to stun
>Palpatine, and he will switch to Force protect and the rolls will
>determine weather or not your stun attack was successful and for how long.
>What do all of you think?
>
>
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