sounds good. At 05:01 a.m. 17/07/2007, you wrote: >Hi all, >I've been pondering a slightly different approach to doing combat in >Rise of the Empire. Basically, what I have been thinking of is adding in >some real time RPG type elements which would not only make each game >completely different, but could really alter the battle system to make >battles more challenging over all. Of course, to the end user most of >this would be transparent as the computer would do the rolls, add the >hit points, etc all in real time. Though in some reguards it would have >the same sort of combat as a d20 dnd game. >For example, when you start a new game it would ask you skill level, >your afiliation such as Jedi or Sith, and then randomly roll for various >stats like your initial stamina, melee rating, force energy, etc... >Bottom line each new game you would end up with a different character >with different strengths and weeknesses. >The really cool part about this would be during combat. Say Starstone is >battling someone like Darth Vader. vader would have extremely good >stamina, melee rating, and generally good stats across the board. So a >saber battle might go like this. >You press the space bar and the computer behind the scenes rolls for >attack damage, and adds your melee rating to that. Let's assume all >total you get a 14. However, immediately after word the computer rolls >for Vader's defensive roll. It gets his defensive roll, adds his melee >rating to it, and stamina. Now, he comes up with 23 on defense. Since >his roll is superior to your attack roll you will hear the two sabers >striking each other, and your saber attack was successfully blocked >resulting in no damage. >Let's say we run an another attack and defense roll and you have an >attack roll of 26 to Vader's 18. You would here Darth Vader shoot off >sparks, and 8 points of health are taken away from his health. >I think the d20 system has a superior advantage when it comes to force >battles with Palpatine. Let's assume you are currently using force >protect and Palpatine is using Force lightning. He raises his hand and >sends a green bolt of lightning your way. You have your protection up, >and depending on the attack and defense rolls plus your own Force and >stamina stats will determine how much of the lightning you successfully >deflected. Then, you might switch to Force stun in attempt to stun >Palpatine, and he will switch to Force protect and the rolls will >determine weather or not your stun attack was successful and for how long. >What do all of you think? > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.476 / Virus Database: 269.10.6/900 - Release Date: >14/07/2007 3:36 p.m.
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