Hi Tom,
Well I'd like an object locator sound that is easy to make out even when
you're in the middle of a battle. I also like it when objects can be
destroyed accidentally, for example by shooting them. Also a great idea
would be if an enemy close to you could also try to pick up the object
and use it against you. Imagine there's a blaster infront of you and you
want to pick it up, but the enemy is faster than you, picks it up and
tries to shoot you with this blaster then. I haven't seen that in any
game yet, but I really like this idea.
Robin

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward
> Sent: Thursday, July 19, 2007 9:55 PM
> To: [email protected]
> Subject: [Audyssey] Accessible methods for locating special 
> items in games.
> 
> 
> Hi all,
> All of us know there are several ways to make an inanimate object 
> accessible in a game for a blind gamer, but I am wondering 
> which way is 
> best. For example, in Shades of doom when you wish to find a door, 
> datacard, security chip, etc you can locate the object by 
> listening for 
> a continuous beep. That's fine for Sci-fi games. However, 
> assume for a 
> moment we are in a castle like in Sarah. In Sarah you will hear words 
> spoken like sweet spoken over and over until you pick it up. There is 
> also a third way as in Montezuma's Revenge were you are 
> presented with 
> sounds for gems, gold coins, etc and you listen for the 
> specific sounds 
> to collect the items.
> As many of you know I am working on other titles besides Montezuma's 
> Revenge.
>  In Star Wars for example when a enemy drops a hand blaster how would 
> you like me to  identify where that object is. Would you like to hear 
> the sound of a voice saying hand blaster, hand blaster, hand blaster, 
> over and over again, or would you like an object locator 
> sound similar 
> to Shades of Doom to find that object.
> Recently Trenton has braught up the idea for an accessible 
> Tomb Raider 
> which happened to be one of my favorite game series  when I 
> was sighted. 
> If I do eventually do one of those I'll have to be creative in 
> identifying objects as most of them are inanimate objects like 
> hyrogliphs, chains and levers to open secret passages, 
> swinging ropes, 
> weapon ammo, med kits, and so on. Basically, some things such 
> as ropes 
> and chains I can put sounds in which would fit with no 
> problem. Some of 
> the other things are questionable. Say you are seaking a 
> golden mask or 
> golden snake. I can't really represent them with sound, but I 
> can use a 
> object locator with a beep to pick them up, or I can use words to 
> announce golden snake, golden mask, etc....
> What are your thoughts on this?
> 
> 
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