Hi Tom, Well I'd like an object locator sound that is easy to make out even when you're in the middle of a battle. I also like it when objects can be destroyed accidentally, for example by shooting them. Also a great idea would be if an enemy close to you could also try to pick up the object and use it against you. Imagine there's a blaster infront of you and you want to pick it up, but the enemy is faster than you, picks it up and tries to shoot you with this blaster then. I haven't seen that in any game yet, but I really like this idea. Robin
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward > Sent: Thursday, July 19, 2007 9:55 PM > To: [email protected] > Subject: [Audyssey] Accessible methods for locating special > items in games. > > > Hi all, > All of us know there are several ways to make an inanimate object > accessible in a game for a blind gamer, but I am wondering > which way is > best. For example, in Shades of doom when you wish to find a door, > datacard, security chip, etc you can locate the object by > listening for > a continuous beep. That's fine for Sci-fi games. However, > assume for a > moment we are in a castle like in Sarah. In Sarah you will hear words > spoken like sweet spoken over and over until you pick it up. There is > also a third way as in Montezuma's Revenge were you are > presented with > sounds for gems, gold coins, etc and you listen for the > specific sounds > to collect the items. > As many of you know I am working on other titles besides Montezuma's > Revenge. > In Star Wars for example when a enemy drops a hand blaster how would > you like me to identify where that object is. Would you like to hear > the sound of a voice saying hand blaster, hand blaster, hand blaster, > over and over again, or would you like an object locator > sound similar > to Shades of Doom to find that object. > Recently Trenton has braught up the idea for an accessible > Tomb Raider > which happened to be one of my favorite game series when I > was sighted. > If I do eventually do one of those I'll have to be creative in > identifying objects as most of them are inanimate objects like > hyrogliphs, chains and levers to open secret passages, > swinging ropes, > weapon ammo, med kits, and so on. Basically, some things such > as ropes > and chains I can put sounds in which would fit with no > problem. Some of > the other things are questionable. Say you are seaking a > golden mask or > golden snake. I can't really represent them with sound, but I > can use a > object locator with a beep to pick them up, or I can use words to > announce golden snake, golden mask, etc.... > What are your thoughts on this? > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to > [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_au> dyssey.org to > make any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
