Okay, if you guys all got my spoiler strategies, just go to the next 
message--or read on anyway--I didn't see them posted, so I have to write 
them all over again.  Anyway, the main things are:
First, hit f10, go up until you hear increase game speed, and hit enter. 
This will give you an edge against those who don't know to do this, but it 
will cost you the game if you don't speed up and your opponents do.
Build town halls near big gold deposits and forests; gold and wood is 
carried back to the nearest town hall before it is counted.
Town halls are hospitals too, so if you're in the thick of it you can send 
your wounded back there.  The easiest way to do this is to press w until you 
get to the nearest town hall, then control space for first person mode. 
This takes you there.  Press escape, then start checking hit points. 
Through first person mode, you can go anywhere your people are--just control 
them and hit control space and you're there.  Here's the way I work it.
I'm at the battle and I hear someone saying he's almost dead.  I hit w, 
control space, and escape and instantly go to town hall, then I check my 
wounded footmen by pressing r for footmen and v for hit points.  If the hit 
points are low, hit back space.  This will send the soldier back to town 
hall to be healed and, of course, works with all units.  By the way, first 
person mode is great for scouting and knowing what might be delaying your 
units as each square is announced as they move on, which gives you exact 
knowledge of their movements and can tell you how far they have to go to 
drop supplies off at town hall, as well as helping you understand the speed 
of each unit.  Remember, just because a1 is next to a2, there may be a six 
square path that must be taken due to obstacles.  As far as soldiers go, the 
footmen and archers don't last long and do little damage, so when you buy 
them treat them as expendable resources.
You can't exploit your peasants.  As much as you would like to for whatever 
twisted reason, you cannot exploit peasants or soldiers.  I say this because 
bad keystrokes cost time, and time can cost the game.
For want of a nail, the horseshoe was lost.
For want of a horseshoe, the horse was lost.
For want of a horse, a knight was lost.
For want of a knight, the army was lost.
For want of an army, the war was lost.
Time is valuable, so when you go to recruit footmen for example, make sure 
that it says "barracks," and not "town hall," when you press w.  Also, you 
can't choose the path to the west and hit enter--the goto command must be 
selected or the backspace key used.  Your peasants like to be lazy--I've 
heard them pacing back and forth when I gave them a path without the "go 
to," command.
Upgrade--always upgrade.  |Remember that town hall can be upgraded 
immediately after completion of the barracks, and to upgrade to a castle you 
have to have a sawmill, blacksmith, and stable.  The workshop is not 
necessary.
 Knights are your best soldiers by far until you can get mages, which can 
heal other units and cast deadly spells.  Once your stables are built, 
upgrade horses' speed as soon as possible.  This makes any knights you have 
deadly foes and lightning-footed scouts.
3.  In map 3, d4 is the location to have, and anyone who possesses it will 
probably win if he plays his cards right--but Che, who gave me a sound 
thrashing not once but twice last night and taught me to respect my betters, 
(I'll get you yet Che Martin,) has taught me that this is not the case 
unless you have many soldiers right from the start
 Recruit, recruit, recruit!  Ten peasants at the start  of a game will net 
you much wood and gold.  But, you ask, what about the population limit!
Well, press control d for all peasants, then 2 to control half of them, and 
set their mode to offensive by pressing shift a twice followed by enter. 
Then, use them as scouts--that's right, sacrifice them to the dogs of war!
 Speaking of scouting, here's the best way.  Go to a square you've never 
visited before, (next to a known square, if possible) control some units and 
hit back space.  Then move another square and back space again--there is no 
need to hit the keystrokes for controlling units a second time because the 
game remembers whom you commanded last, so just arrow around and hit 
backspace and soon, much of the board will have been explored.
 This is an edicate thing, so pay attention.  Don't log in, invite everybody 
to a game, get no response, log out, log in, invite everybody, log out, log 
in, invite everybody, log out and please don't use long names.  Messages of 
your doings can be very annoying, and can cost a player a key building 
during attacks since your messages prevent them from hearing the attack 
coordinates in time.  There really should be a keystroke for announcing 
positions of enemy attacks.
Hope this helps


Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.


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