Okay, if you guys all got my spoiler strategies, just go to the next message--or read on anyway--I didn't see them posted, so I have to write them all over again. Anyway, the main things are: First, hit f10, go up until you hear increase game speed, and hit enter. This will give you an edge against those who don't know to do this, but it will cost you the game if you don't speed up and your opponents do. Build town halls near big gold deposits and forests; gold and wood is carried back to the nearest town hall before it is counted. Town halls are hospitals too, so if you're in the thick of it you can send your wounded back there. The easiest way to do this is to press w until you get to the nearest town hall, then control space for first person mode. This takes you there. Press escape, then start checking hit points. Through first person mode, you can go anywhere your people are--just control them and hit control space and you're there. Here's the way I work it. I'm at the battle and I hear someone saying he's almost dead. I hit w, control space, and escape and instantly go to town hall, then I check my wounded footmen by pressing r for footmen and v for hit points. If the hit points are low, hit back space. This will send the soldier back to town hall to be healed and, of course, works with all units. By the way, first person mode is great for scouting and knowing what might be delaying your units as each square is announced as they move on, which gives you exact knowledge of their movements and can tell you how far they have to go to drop supplies off at town hall, as well as helping you understand the speed of each unit. Remember, just because a1 is next to a2, there may be a six square path that must be taken due to obstacles. As far as soldiers go, the footmen and archers don't last long and do little damage, so when you buy them treat them as expendable resources. You can't exploit your peasants. As much as you would like to for whatever twisted reason, you cannot exploit peasants or soldiers. I say this because bad keystrokes cost time, and time can cost the game. For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, a knight was lost. For want of a knight, the army was lost. For want of an army, the war was lost. Time is valuable, so when you go to recruit footmen for example, make sure that it says "barracks," and not "town hall," when you press w. Also, you can't choose the path to the west and hit enter--the goto command must be selected or the backspace key used. Your peasants like to be lazy--I've heard them pacing back and forth when I gave them a path without the "go to," command. Upgrade--always upgrade. |Remember that town hall can be upgraded immediately after completion of the barracks, and to upgrade to a castle you have to have a sawmill, blacksmith, and stable. The workshop is not necessary. Knights are your best soldiers by far until you can get mages, which can heal other units and cast deadly spells. Once your stables are built, upgrade horses' speed as soon as possible. This makes any knights you have deadly foes and lightning-footed scouts. 3. In map 3, d4 is the location to have, and anyone who possesses it will probably win if he plays his cards right--but Che, who gave me a sound thrashing not once but twice last night and taught me to respect my betters, (I'll get you yet Che Martin,) has taught me that this is not the case unless you have many soldiers right from the start Recruit, recruit, recruit! Ten peasants at the start of a game will net you much wood and gold. But, you ask, what about the population limit! Well, press control d for all peasants, then 2 to control half of them, and set their mode to offensive by pressing shift a twice followed by enter. Then, use them as scouts--that's right, sacrifice them to the dogs of war! Speaking of scouting, here's the best way. Go to a square you've never visited before, (next to a known square, if possible) control some units and hit back space. Then move another square and back space again--there is no need to hit the keystrokes for controlling units a second time because the game remembers whom you commanded last, so just arrow around and hit backspace and soon, much of the board will have been explored. This is an edicate thing, so pay attention. Don't log in, invite everybody to a game, get no response, log out, log in, invite everybody, log out, log in, invite everybody, log out and please don't use long names. Messages of your doings can be very annoying, and can cost a player a key building during attacks since your messages prevent them from hearing the attack coordinates in time. There really should be a keystroke for announcing positions of enemy attacks. Hope this helps
Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
