Awesome!  good for you!  <smile>

As for making a bot, do you mean bringing one into the game?...

To do that, you simply press the , key when in the game and a bot will come 
in after you.  <smile>  To make him go away, press m and he will disappear...

Best of luck and have fun!...

Smiles,

Cara  :)

At 02:50 PM 7/24/2007 +0100, you wrote:

>how do you make a bot i finally got the qmod working yea
>----- Original Message -----
>From: "Cara Quinn" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Tuesday, July 24, 2007 2:12 PM
>Subject: Re: [Audyssey] Jedi Quake: some progress, but...
>
>
> >   Hey Zack, glad you're making progress!  As for the bots standing still,
> > alas, sorry, no, there is not currently a way to make them do that.  They
> > just don't want to behave!  Those blasted things!  lol!
> >
> >   You can, however, look in the mod.cfg file in your JediQuake41 folder
> > and read it's comments...
> >
> > You'll find settings that you can change to make them play a little nicer
> > with ya if you want.  <smile>
> >
> > You can, for instance, make there aim worse or better, cause them not to
> > use so many Star Wars weapons or force powers...
> >
> >   As for the sounds, try the manual at the moment; I'm not sure if the
> > sound test feature is available at the moment, and if it isn't, you can go
> > into your audio Quake folder, into your id1 folder, into your sounds
> > folder, and then simply audition them that way.  Their names are self
> > explanatory for the most part...
> > For the JQ sounds, go into your JediQuake41 folder, into the sounds
> > folder,
> > and then you will find other subfolders which contain similar
> > self-explanatory named wave files which you can then audition...
> >
> > HTH and have an awesome day!!!...
> >
> > Smiles,
> >
> > Cara  :)
> >
> > At 07:27 PM 7/23/2007 -0700, you wrote:
> >
> >>Hiya,
> >>     Honestly, I've made quite a bit of progress with Jedi Quake.  I
> >> believe I now have all the keys memorized, and am sorta beginning to
> >> understand the different sounds.  My problem now is mainly the bots.  I
> >> am finding that I want one of them to just stand all still-like and not
> >> move so as I can practice targeting and get an idea for what that sounds
> >> like.  Is there any way I can do this?
> >>     A learn game sounds menu item would be very helpful, or the console
> >> equivalent anyway.
> >>Any help, Cara?
> >>Thanks much,
> >>Zack.
> >>_______________________________________________
> >>Gamers mailing list .. [email protected]
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> >>any subscription changes via the web.
> >>
> >>
> >>
> >>--
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> >>Checked by AVG Free Edition.
> >>Version: 7.5.476 / Virus Database: 269.10.16/914 - Release Date: 7/23/2007
> >>7:45 PM
> >
> > ---
> >   View my on-line portfolio at:
> >
> > http://www.onemodelplace.com/CaraQuinn
> >
> >   "The only things I really think are important, are love, and each
> > other.  -Then, anything is possible..."
> >
> > http://home.earthlink.net/~cara-quinn
> >
> >
> > --
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> > Checked by AVG Free Edition.
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> > 7:45 PM
> >
> >
> >
> > _______________________________________________
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> >
> >
>
>
>_______________________________________________
>Gamers mailing list .. [email protected]
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>any subscription changes via the web.
>
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.5.476 / Virus Database: 269.10.16/914 - Release Date: 7/23/2007 
>7:45 PM

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   "The only things I really think are important, are love, and each 
other.  -Then, anything is possible..."

http://home.earthlink.net/~cara-quinn


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Checked by AVG Free Edition. 
Version: 7.5.476 / Virus Database: 269.10.16/914 - Release Date: 7/23/2007 7:45 
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