If I remember right, on the AGM forums, there's possiblely gonna be a "Save" feature. Lots of people on there, including myself have been hoping for a feature like that. And for Playstation Tomb Raider fans, the jump key by default is the "square" key by default.*smile* Just wanted to reply to this one. Ok, talk to ya all tomorrow, .... again! Trenton
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" <[email protected]> Sent: Wednesday, July 25, 2007 6:34 PM Subject: Re: [Audyssey] Sighted gamers: was assistance with sound rts > Hi Josh, > Not true. Sounds alone aren't going to make a game as good as a sighted > game. For example, take the Bavasoft games. The sounds they have are > good, but the games get quite boaring after a couple of times through, > and are nowhere comperable to asighted game. > I've not seen Audio Games Maker in action yet, and can not say for sure, > but I am fairly certain you aren't going to be able to make games > comperable to sighted games with the software initially. The reason will > be limitations in the development of advanced moves, design of 3D game > levels, whatever. > For example, take a game like Tomb Raider. Especially, one of the later > games IV, V, or VI. In that game you perform allot of different moves > with Lara Croft. You can have her do backflips, rolls, safety drops, > sprint, running jumps, swing on ropes, slide down polls, climb objects, > duck, crawl, etc... In short lara Croft can do several different stunts > and moves which makes the game fun to play. All of it in true 3D space. > In Tomb Raider you can do an alt+control+up arrow to have Lara jump up > and hang from a ledge or other object to hang on. Another control+up > arrow will allow her to swing her legs up onto the ledge and she will > stand up on that ledge, etc... I'm guessing Audio Games Maker won't > allow you to create that complex of moves, but maybe it will. In either > case that kind of advanced sort of action is now becoming common place > in some sighted FPS games. > Advanced actions asside I know AGM doesn't allow for save game features. > This is too bad as a game of any real complexity requires a save game > feature in order to complete it. Again using Tomb Raider as my example > some of the puzzles are difficul to solve, and it takes time to get lara > through a specific gate, or to locate some special item she needs to > find in the game. > When AGM comes out I'll be testing it, and I'll be interested in how > close to sighted games one can get with it. > > Josh wrote: >> I guess the only way to get games as good as theirs is to get just as >> good >> of sounds and make our own. >> I really hope audio game maker comes out soon. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.476 / Virus Database: 269.10.19/917 - Release Date: 7/25/2007 > 1:16 AM > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
