If I remember right, on the AGM forums, there's possiblely gonna be a "Save" 
feature. Lots of people on there, including myself have been hoping for a 
feature like that.
And for Playstation Tomb Raider fans, the jump key by default is the 
"square" key by default.*smile*
Just wanted to reply to this one. Ok, talk to ya all tomorrow, .... again!
Trenton


----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Wednesday, July 25, 2007 6:34 PM
Subject: Re: [Audyssey] Sighted gamers: was assistance with sound rts

> Hi Josh,
> Not true. Sounds alone aren't going to make a game as good as a sighted
> game. For example, take the Bavasoft games. The sounds they have are
> good, but the games get quite boaring after a couple of times through,
> and are nowhere comperable to asighted game.
> I've not seen Audio Games Maker in action yet, and can not say for sure,
> but I am fairly certain you aren't going to be able to make games
> comperable to sighted games with the software initially. The reason will
> be limitations in the development of advanced moves, design of 3D game
> levels, whatever.
> For example, take a game like Tomb Raider. Especially, one of the later
> games IV, V, or VI. In that game you perform allot of different moves
> with Lara Croft. You can have her do backflips, rolls, safety drops,
> sprint, running jumps, swing on ropes, slide down polls, climb objects,
> duck, crawl, etc... In short lara Croft can do several different stunts
> and moves which makes the game fun to play. All of it in true 3D space.
> In Tomb Raider you can do an alt+control+up arrow to have Lara jump up
> and hang from a ledge or other object to hang on. Another control+up
> arrow will allow her to swing her legs up onto the ledge and she will
> stand up on that ledge, etc... I'm guessing Audio Games Maker won't
> allow you to create that complex of moves, but maybe it will. In either
> case that kind of advanced sort of action is now becoming common place
> in some sighted FPS games.
> Advanced actions asside I know AGM doesn't allow for save game features.
> This is too bad as a game of any real complexity requires a save game
> feature in order to complete it. Again using Tomb Raider as my example
> some of the puzzles are difficul to solve, and it takes time to get lara
> through a specific gate, or to locate some special item she needs to
> find in the game.
> When AGM comes out I'll be testing it, and I'll be interested in how
> close to sighted games one can get with it.
>
> Josh wrote:
>> I guess the only way to get games as good as theirs is to get just as 
>> good
>> of sounds and make our own.
>> I really hope audio game maker comes out soon.
>>
>
>
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