About the amount of messages sent by the server, it could be drastically reduced if each client simulated the world and only exchanged the orders with the other clients. For now the game is like a MUD, with a server that hosts the world and clients that only do the user interface.
Improving this architecture would require a big change in the code but it may work in a not to long time. The population limit could be raised then, even if I suspect other computations to slow the game too. Moreover, a server would be able to host many games since it would only forward the orders sent by the clients. But for now, I will fix the synchronization problem. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
