I myself am just hoping for the .zip file to stay, and have a .exe file 
version as well. Take AGM on a spin in a car inside of a thumb drive! I 
wonder if AGM could even go on Mobile devices, like the "Maestro" or the 
"pacmate" one day as well.

----- Original Message -----
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, August 04, 2007 6:14 PM
Subject: [Audyssey] AGM health building block

> Hi,
>
> I think in the next version of AGM there should be a health building block
> as well so the player can gain and loose health in certain games where
> needed.
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, August 04, 2007 1:26 PM
> Subject: Re: [Audyssey] monte
>
>
>> Hi Nicol,
>> First, I'd like to point out I have no current plans of reducing health
>> if you walk into a wall. I for one agree with you that it shouldn't
>> cause health damage by just merely walking into the wall.
>> However, Charles's suggestion does make a little more sense in the
>> context it was given in. Which was if you jump and hit a wall you should
>> lose health. This makes practical sense since all the walls of the
>> temple are stone walls, and if someone hit the wall with enough speed
>> and force it could injure the person possably breaking bones or knocking
>> them unconscious.
>> Same goes if the person is running. If you are running flat out and hit
>> a stone wall you are going to be really hurting by the time you pick
>> yourself up off the ground. If you didn't hit your head and knock
>> yourself out that is. (Grin)
>>
>>
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>
>
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>
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> 

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