And: I also hope this community can help out itsself by helping each other and sharing prototypes and games too :)
----- Original Message ----- From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, August 05, 2007 5:02 PM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border >I couldn't agree more. If it weren't for Michiel, the programmer and his > frequent tutorials I would probably have given up before now, but then > again > I see the enormous potential of the program even with its limitations. > Either that or I'm just plain stubborn. Then again you know what they say > about Irish lads. actually I have a feeling that once I can get the > opponent, flies and things to behave how I want them to, get the scoring > ironed out and record the numbers, and of course once I test it, my Frogs > and Flies game might just be ready to put online or send to anyone who > wants > to try it. > It ain't pretty when the pretty leaves you with no place to go. > J.D. Fortune, Pretty Vegas > ----- Original Message ----- > From: "Charles Rivard" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, August 05, 2007 8:19 AM > Subject: [Audyssey] speaking of the user's manual - Re: AGM world border > > >> You mention how lacking the user's manual is, and I agree. I think that >> it >> should also be available in a format that can be used offline. >> -- >> If guns cause crime, then pencils cause misspelled words. >> ----- Original Message ----- >> From: "Che" <[EMAIL PROTECTED]> >> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" >> <gamers@audyssey.org> >> Sent: Saturday, August 04, 2007 10:40 PM >> Subject: Re: [Audyssey] AGM world border >> >> >>> I had to dig into the manual a bit to find this one last night, but >>> the >>> border is set by the four corner items. >>> So if you want an area grid to be 4 by 4, put a building block at each >>> of >>> those corners, if you want to expand this size, up your border size and >>> it >>> will grow by that much. >>> AGM is really cool, but overall the documentation is very lacking, >>> especially with regard to reactions and the calculator, and I'm afraid >>> this >>> is going to keep the game from being as widely used as it might >>> otherwise >>> be. >>> I think a complete rewrite of the manual for the final version, with >>> some >>> more detailed and complex tutorials would go a long way toward this >>> program >>> gaining acceptance. >>> From what I can tell, a lot of people downloaded it when it first came >>> out, but based on traffic here and on the AGM forum, most of those >>> people >>> got frustrated and quit using it. This is too bad, as it is a very >>> unique >>> piece of software, and just takes some patience to get going. >>> Later, >>> Che >>> >>> ----- Original Message ----- >>> From: "Josh" <[EMAIL PROTECTED]> >>> To: "gamers discussion list" <gamers@audyssey.org> >>> Sent: Saturday, August 04, 2007 7:07 PM >>> Subject: [Audyssey] AGM world border >>> >>> >>>> Hi, >>>> How do you create the border for a world? I tried out Kenn's durby game >>>> but >>>> I couldn't get very far with it. I could move and stuff but maybe I was >>>> having trouble because the borders were too close together and the >>>> world >>>> wasn't big enough? How do you set borders and increase and decrease >>>> their >>>> size? Also I think some game effects such as sound frequency changes >>>> and >>>> things are badly needed in the next version of the AGM. If I want to >>>> make >>>> a >>>> jet raceing game I need to do the following. >>>> First of all I want the sound of the plane taking off to loop. I also >>>> want >>>> it to have the sound of taking off so the frequency of the looped sound >>>> would have to be raised over a certain amount of time. Next, I think >>>> the >>>> calculator should be less restricting and have more options. It would >>>> be >>>> so >>>> cool if you could look up physics formulas in a book somewhere and drop >>>> them >>>> into your AGM game using a calculator building block to control it. >>>> Currently the only way to do this is lets say you have a falling >>>> object. >>>> You'd have to estimate the weight of the object then tell the >>>> caluclator >>>> based on the weight of the object and the current height at which it's >>>> falling based on gravity how long to let it fall using a calculator >>>> probably >>>> linked to a timer and another calculator to subtract altitude. >>>> >>>> Josh >>>> >>>> Most of the reason I don't like spam is because a lot of it is true. >>>> email: [EMAIL PROTECTED] >>>> msn: [EMAIL PROTECTED] >>>> AOL: kutztownstudent >>>> skype: jkenn337 >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. Gamers@audyssey.org >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.