And:

I also hope this community can help out itsself by helping each other and 
sharing prototypes and games too :)


----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, August 05, 2007 5:02 PM
Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border


>I couldn't agree more. If it weren't for Michiel, the programmer and his
> frequent tutorials I would probably have given up before now, but then 
> again
> I see the enormous potential of the program even with its limitations.
> Either that or I'm just plain stubborn. Then again you know what they say
> about Irish lads. actually I have a feeling that once I can get the
> opponent, flies and things to behave how I want them to, get the scoring
> ironed out and record the numbers, and of course once I test it, my Frogs
> and Flies game might just be ready to put online or send to anyone who 
> wants
> to try it.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> ----- Original Message ----- 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, August 05, 2007 8:19 AM
> Subject: [Audyssey] speaking of the user's manual - Re: AGM world border
>
>
>> You mention how lacking the user's manual is, and I agree.  I think that
>> it
>> should also be available in a format that can be used offline.
>> --
>> If guns cause crime, then pencils cause misspelled words.
>> ----- Original Message ----- 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> <gamers@audyssey.org>
>> Sent: Saturday, August 04, 2007 10:40 PM
>> Subject: Re: [Audyssey] AGM world border
>>
>>
>>>  I had to dig  into the manual a bit to find this one last night, but 
>>> the
>>> border is set by the four corner items.
>>>  So if you want an area grid to be 4 by 4, put a building block at each
>>> of
>>> those corners, if you want to expand this size, up your border size and
>>> it
>>> will grow by that much.
>>>  AGM is really cool, but overall the documentation is very lacking,
>>> especially with regard to reactions and the calculator, and I'm afraid
>>> this
>>> is going to keep the game from being as widely used as it might 
>>> otherwise
>>> be.
>>>  I think a complete rewrite of the manual for the final version, with
>>> some
>>> more detailed and complex tutorials would go a long way toward this
>>> program
>>> gaining acceptance.
>>>  From what I can tell, a lot of people downloaded it when it first came
>>> out, but based on traffic here and on the AGM forum, most of those 
>>> people
>>> got frustrated and quit using it.  This is too bad, as it is a very
>>> unique
>>> piece of software, and just takes some patience to get going.
>>>  Later,
>>>  Che
>>>
>>> ----- Original Message ----- 
>>> From: "Josh" <[EMAIL PROTECTED]>
>>> To: "gamers discussion list" <gamers@audyssey.org>
>>> Sent: Saturday, August 04, 2007 7:07 PM
>>> Subject: [Audyssey] AGM world border
>>>
>>>
>>>> Hi,
>>>> How do you create the border for a world? I tried out Kenn's durby game
>>>> but
>>>> I couldn't get very far with it. I could move and stuff but maybe I was
>>>> having trouble because the borders were too close together and the 
>>>> world
>>>> wasn't big enough? How do you set borders and increase and decrease
>>>> their
>>>> size? Also I think some game effects such as sound frequency changes 
>>>> and
>>>> things are badly needed in the next version of the AGM. If I want to
>>>> make
>>>> a
>>>> jet raceing game I need to do the following.
>>>> First of all I want the sound of the plane taking off to loop. I also
>>>> want
>>>> it to have the sound of taking off so the frequency of the looped sound
>>>> would have to be raised over a certain amount of time. Next, I think 
>>>> the
>>>> calculator should be less restricting and have more options. It would 
>>>> be
>>>> so
>>>> cool if you could look up physics formulas in a book somewhere and drop
>>>> them
>>>> into your AGM game using a calculator building block to control it.
>>>> Currently the only way to do this is lets say you have a falling 
>>>> object.
>>>> You'd have to estimate the weight of the object then tell the 
>>>> caluclator
>>>> based on the weight of the object and the current height at which it's
>>>> falling based on gravity how long to let it fall using a calculator
>>>> probably
>>>> linked to a timer and another calculator to subtract altitude.
>>>>
>>>> Josh
>>>>
>>>> Most of the reason I don't like spam is because a lot of it is true.
>>>> email: [EMAIL PROTECTED]
>>>> msn: [EMAIL PROTECTED]
>>>> AOL: kutztownstudent
>>>> skype: jkenn337
>>>>
>>>>
>>>> _______________________________________________
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>>
>>>
>>>
>>> _______________________________________________
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>>
>> _______________________________________________
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> _______________________________________________
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


_______________________________________________
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to