Yes, but hardly any of these have good documentation, which is really the 
point of these examples. Working on it... :)


----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, August 06, 2007 1:45 AM
Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border


>  Hi Richard,
>  Yes, I think the community will help itself out a good bit by sharing, 
> but
> we really need some more thorough documentation and detailed tutorials.
>  Besides yourself and Michiel, are there any other members of the AGM team
> that might be able to help with this?
>  Also, I am very surprised there aren't games made by the developers
> available to download and analyze, surely the programmers have made their
> own games during testing?
>  thanks much,
>  Che
>
> ----- Original Message ----- 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, August 05, 2007 6:37 PM
> Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world 
> border
>
>
>> And:
>>
>> I also hope this community can help out itsself by helping each other and
>> sharing prototypes and games too :)
>>
>>
>> ----- Original Message ----- 
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, August 05, 2007 5:02 PM
>> Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world
>> border
>>
>>
>>>I couldn't agree more. If it weren't for Michiel, the programmer and his
>>> frequent tutorials I would probably have given up before now, but then
>>> again
>>> I see the enormous potential of the program even with its limitations.
>>> Either that or I'm just plain stubborn. Then again you know what they 
>>> say
>>> about Irish lads. actually I have a feeling that once I can get the
>>> opponent, flies and things to behave how I want them to, get the scoring
>>> ironed out and record the numbers, and of course once I test it, my 
>>> Frogs
>>> and Flies game might just be ready to put online or send to anyone who
>>> wants
>>> to try it.
>>> It ain't pretty when the pretty leaves you with no place to go.
>>> J.D. Fortune, Pretty Vegas
>>> ----- Original Message ----- 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Sunday, August 05, 2007 8:19 AM
>>> Subject: [Audyssey] speaking of the user's manual - Re: AGM world border
>>>
>>>
>>>> You mention how lacking the user's manual is, and I agree.  I think 
>>>> that
>>>> it
>>>> should also be available in a format that can be used offline.
>>>> --
>>>> If guns cause crime, then pencils cause misspelled words.
>>>> ----- Original Message ----- 
>>>> From: "Che" <[EMAIL PROTECTED]>
>>>> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>>>> <[email protected]>
>>>> Sent: Saturday, August 04, 2007 10:40 PM
>>>> Subject: Re: [Audyssey] AGM world border
>>>>
>>>>
>>>>>  I had to dig  into the manual a bit to find this one last night, but
>>>>> the
>>>>> border is set by the four corner items.
>>>>>  So if you want an area grid to be 4 by 4, put a building block at 
>>>>> each
>>>>> of
>>>>> those corners, if you want to expand this size, up your border size 
>>>>> and
>>>>> it
>>>>> will grow by that much.
>>>>>  AGM is really cool, but overall the documentation is very lacking,
>>>>> especially with regard to reactions and the calculator, and I'm afraid
>>>>> this
>>>>> is going to keep the game from being as widely used as it might
>>>>> otherwise
>>>>> be.
>>>>>  I think a complete rewrite of the manual for the final version, with
>>>>> some
>>>>> more detailed and complex tutorials would go a long way toward this
>>>>> program
>>>>> gaining acceptance.
>>>>>  From what I can tell, a lot of people downloaded it when it first 
>>>>> came
>>>>> out, but based on traffic here and on the AGM forum, most of those
>>>>> people
>>>>> got frustrated and quit using it.  This is too bad, as it is a very
>>>>> unique
>>>>> piece of software, and just takes some patience to get going.
>>>>>  Later,
>>>>>  Che
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "Josh" <[EMAIL PROTECTED]>
>>>>> To: "gamers discussion list" <[email protected]>
>>>>> Sent: Saturday, August 04, 2007 7:07 PM
>>>>> Subject: [Audyssey] AGM world border
>>>>>
>>>>>
>>>>>> Hi,
>>>>>> How do you create the border for a world? I tried out Kenn's durby
>>>>>> game
>>>>>> but
>>>>>> I couldn't get very far with it. I could move and stuff but maybe I
>>>>>> was
>>>>>> having trouble because the borders were too close together and the
>>>>>> world
>>>>>> wasn't big enough? How do you set borders and increase and decrease
>>>>>> their
>>>>>> size? Also I think some game effects such as sound frequency changes
>>>>>> and
>>>>>> things are badly needed in the next version of the AGM. If I want to
>>>>>> make
>>>>>> a
>>>>>> jet raceing game I need to do the following.
>>>>>> First of all I want the sound of the plane taking off to loop. I also
>>>>>> want
>>>>>> it to have the sound of taking off so the frequency of the looped
>>>>>> sound
>>>>>> would have to be raised over a certain amount of time. Next, I think
>>>>>> the
>>>>>> calculator should be less restricting and have more options. It would
>>>>>> be
>>>>>> so
>>>>>> cool if you could look up physics formulas in a book somewhere and
>>>>>> drop
>>>>>> them
>>>>>> into your AGM game using a calculator building block to control it.
>>>>>> Currently the only way to do this is lets say you have a falling
>>>>>> object.
>>>>>> You'd have to estimate the weight of the object then tell the
>>>>>> caluclator
>>>>>> based on the weight of the object and the current height at which 
>>>>>> it's
>>>>>> falling based on gravity how long to let it fall using a calculator
>>>>>> probably
>>>>>> linked to a timer and another calculator to subtract altitude.
>>>>>>
>>>>>> Josh
>>>>>>
>>>>>> Most of the reason I don't like spam is because a lot of it is true.
>>>>>> email: [EMAIL PROTECTED]
>>>>>> msn: [EMAIL PROTECTED]
>>>>>> AOL: kutztownstudent
>>>>>> skype: jkenn337
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> any subscription changes via the web.
>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>
>>>>
>>>>
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