Yes, but hardly any of these have good documentation, which is really the point of these examples. Working on it... :)
----- Original Message ----- From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, August 06, 2007 1:45 AM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border > Hi Richard, > Yes, I think the community will help itself out a good bit by sharing, > but > we really need some more thorough documentation and detailed tutorials. > Besides yourself and Michiel, are there any other members of the AGM team > that might be able to help with this? > Also, I am very surprised there aren't games made by the developers > available to download and analyze, surely the programmers have made their > own games during testing? > thanks much, > Che > > ----- Original Message ----- > From: "AudioGames.net" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, August 05, 2007 6:37 PM > Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world > border > > >> And: >> >> I also hope this community can help out itsself by helping each other and >> sharing prototypes and games too :) >> >> >> ----- Original Message ----- >> From: "Bryan Peterson" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Sunday, August 05, 2007 5:02 PM >> Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world >> border >> >> >>>I couldn't agree more. If it weren't for Michiel, the programmer and his >>> frequent tutorials I would probably have given up before now, but then >>> again >>> I see the enormous potential of the program even with its limitations. >>> Either that or I'm just plain stubborn. Then again you know what they >>> say >>> about Irish lads. actually I have a feeling that once I can get the >>> opponent, flies and things to behave how I want them to, get the scoring >>> ironed out and record the numbers, and of course once I test it, my >>> Frogs >>> and Flies game might just be ready to put online or send to anyone who >>> wants >>> to try it. >>> It ain't pretty when the pretty leaves you with no place to go. >>> J.D. Fortune, Pretty Vegas >>> ----- Original Message ----- >>> From: "Charles Rivard" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Sunday, August 05, 2007 8:19 AM >>> Subject: [Audyssey] speaking of the user's manual - Re: AGM world border >>> >>> >>>> You mention how lacking the user's manual is, and I agree. I think >>>> that >>>> it >>>> should also be available in a format that can be used offline. >>>> -- >>>> If guns cause crime, then pencils cause misspelled words. >>>> ----- Original Message ----- >>>> From: "Che" <[EMAIL PROTECTED]> >>>> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" >>>> <[email protected]> >>>> Sent: Saturday, August 04, 2007 10:40 PM >>>> Subject: Re: [Audyssey] AGM world border >>>> >>>> >>>>> I had to dig into the manual a bit to find this one last night, but >>>>> the >>>>> border is set by the four corner items. >>>>> So if you want an area grid to be 4 by 4, put a building block at >>>>> each >>>>> of >>>>> those corners, if you want to expand this size, up your border size >>>>> and >>>>> it >>>>> will grow by that much. >>>>> AGM is really cool, but overall the documentation is very lacking, >>>>> especially with regard to reactions and the calculator, and I'm afraid >>>>> this >>>>> is going to keep the game from being as widely used as it might >>>>> otherwise >>>>> be. >>>>> I think a complete rewrite of the manual for the final version, with >>>>> some >>>>> more detailed and complex tutorials would go a long way toward this >>>>> program >>>>> gaining acceptance. >>>>> From what I can tell, a lot of people downloaded it when it first >>>>> came >>>>> out, but based on traffic here and on the AGM forum, most of those >>>>> people >>>>> got frustrated and quit using it. This is too bad, as it is a very >>>>> unique >>>>> piece of software, and just takes some patience to get going. >>>>> Later, >>>>> Che >>>>> >>>>> ----- Original Message ----- >>>>> From: "Josh" <[EMAIL PROTECTED]> >>>>> To: "gamers discussion list" <[email protected]> >>>>> Sent: Saturday, August 04, 2007 7:07 PM >>>>> Subject: [Audyssey] AGM world border >>>>> >>>>> >>>>>> Hi, >>>>>> How do you create the border for a world? I tried out Kenn's durby >>>>>> game >>>>>> but >>>>>> I couldn't get very far with it. I could move and stuff but maybe I >>>>>> was >>>>>> having trouble because the borders were too close together and the >>>>>> world >>>>>> wasn't big enough? How do you set borders and increase and decrease >>>>>> their >>>>>> size? Also I think some game effects such as sound frequency changes >>>>>> and >>>>>> things are badly needed in the next version of the AGM. If I want to >>>>>> make >>>>>> a >>>>>> jet raceing game I need to do the following. >>>>>> First of all I want the sound of the plane taking off to loop. I also >>>>>> want >>>>>> it to have the sound of taking off so the frequency of the looped >>>>>> sound >>>>>> would have to be raised over a certain amount of time. Next, I think >>>>>> the >>>>>> calculator should be less restricting and have more options. It would >>>>>> be >>>>>> so >>>>>> cool if you could look up physics formulas in a book somewhere and >>>>>> drop >>>>>> them >>>>>> into your AGM game using a calculator building block to control it. >>>>>> Currently the only way to do this is lets say you have a falling >>>>>> object. >>>>>> You'd have to estimate the weight of the object then tell the >>>>>> caluclator >>>>>> based on the weight of the object and the current height at which >>>>>> it's >>>>>> falling based on gravity how long to let it fall using a calculator >>>>>> probably >>>>>> linked to a timer and another calculator to subtract altitude. >>>>>> >>>>>> Josh >>>>>> >>>>>> Most of the reason I don't like spam is because a lot of it is true. >>>>>> email: [EMAIL PROTECTED] >>>>>> msn: [EMAIL PROTECTED] >>>>>> AOL: kutztownstudent >>>>>> skype: jkenn337 >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Gamers mailing list .. 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[email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. 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