By the way what do you do in the bonus round of monkey business it says to 
catch monkeys but all that I can do is produce a shooting sound by pressing 
the space bar.
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, August 06, 2007 12:43 PM
Subject: Re: [Audyssey] Quality games


> Sort of like in Monkey Business where the space bar swings both the net 
> and
> the sword?  I still find that game to be a lot of fun, although I cannot 
> do
> well on the bonus round.
> --
> If guns cause crime, then pencils cause misspelled words.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, August 06, 2007 9:28 AM
> Subject: Re: [Audyssey] Quality games was rail racer
>
>
>> Hi,
>> Yeah, I understand why you would ask for an easy to use user interface,
>> but sometimes that isn't always possible if the game character needs to
>> do allot of things.
>> For example a 3D FPS game may require the player to jump in any
>> direction, climb, walk, run , crouch, crawl, stand, etc.All in the same
>> game to get around the 3D world.
>> In Tomb Raider I find the keyboard commands a bit donting as you have a
>> huge number of moves you can do with Lara Croft, and each one has it's
>> own advantages in the game.
>> For example, you may need to crouch and then crawl in a small passage to
>> get into the next room. You have to jump up onto a ledge to get the rope
>> which you have to climb to get to a door way high above you. You have to
>> swim across an underground lake to find a special item on the other side.
>> As a result you end up with tuns of keyboard commands, modifications of
>> each other, but the game is incredibly fun, ritch, and nothing like we
>> have in the audio game market.
>> I suppose I could dumb it down that the same keys do the proper action
>> if you encounter a specific item like lake, rope, etc, but that isn't
>> quite the same.
>>
>> blind guy wrote:
>>> Hello Thomas.
>>> I think that easy games are very cool, by easy I mean not having 4
>>> sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you
>>> that. f tells your the direction you're facing. Fun games, I'll admit,
>>> are usually hard, at least for me, and a game that's easy just has no
>>> replay value. For instance, LWork's judgment day has a very nice
>>> replay value because you earn stuff for doing certain things. And
>>> maybe you do it wrongly and have to do it again because you screwed
>>> something up? Well, frankly, that's what I call fun, I call fun stuff
>>> with replay value. I call fun challenging with a simple/medium  user
>>> interface/keyboard controls. How about the rest of you, listers?
>>>
>>
>>
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>
>
>
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