To a point, a game is only as good as it's customer support.
--
If guns cause crime, then pencils cause misspelled words.
----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, August 08, 2007 9:23 PM
Subject: Re: [Audyssey] AGM concerns


>I agree with you completely Che. The funny thing is that even in its 
>current
> limited form, AGM has the potential to produce some incredible games, and
> that's now. If it's ever updated I could see even greater potential. But I
> can say right now that that's not going to happen if people don't know how
> to use it, and I'm sorry to say that the manual is not much help in its
> current form. That's probably what spawned most people's     questions, 
> and
> a lack of answers to them has got to be frustrating. Heck, I've got my own
> share of questions and i've asked them oon the forum a few times. Such as
> the thing about getting opponents to behave the way you want them to or, 
> in
> the case of my Adventure game, if it's possible to make the sword stop
> making its default sound once it's picked up. I too understand that those
> guys have lives, but so do you and Thomas and yet you still find time to
> drop in fairly often to help people sort out problems with your games.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> ----- Original Message ----- 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, August 08, 2007 6:27 PM
> Subject: [Audyssey] AGM concerns
>
>
>>  Richard, I know people have lives and wives  and kids and all that.
>>  But you guys have released a program with mediocre documentation at 
>> best,
>> leaving lots of questions from potential users.
>>  I realize this is a free product at this point, but perhaps the timing
>> was
>> bad for release if every single one of your support people are gone for
>> several days at a time.
>>  I have been helping out a lot of AGM users the past few days, and they
>> are
>> very frustrated with the docs and lack of answers to their questions.
>>  As I have stated before on here, I am willing to do an audio tutorial,
>> which I think will be very helpful, but I need some of my own questions
>> answered first before I can share the information with others.
>>  I think you guys are getting precariously close to this think falling
>> flat
>> on its face if some more energy isn't devoted to it by your support 
>> staff.
>>  Why someone who is actually still part of the project is not on this
>> list,
>> I dont know, but that would be a very good idea I think.
>>  You can pffft me all you want, but that is not a professional response 
>> to
>> a series of posts and concerns about your product here.
>>  Again, I am not flaming you guys, I think AGM has a lot of potential and
>> I
>> hope you guys take it as far as you can and get the grants or whatever it
>> is
>> you are after to continue the product, but simply releasing it with poor
>> documentation and then not sacrificing time to answer users questions
>> isn't
>> the way to get off to a good start.
>>  I have devoted a lot of time to learning AGM and helping others do the
>> same, so I hope you take these comments as what they are intended to be,
>> which is constructive criticism.  Many others are afraid to post about
>> their
>> frustrations with the program because people ten to jump down their
>> throats,
>> but I am not, and I feel my comments about AGM are well grounded and 
>> worth
>> the AGM team taking seriously.
>>  I have a life too, but for a while after I released RR, I had to devote
>> almost all of my waking time to the support that is involved in having
>> hundreds of people using a new program, that is just the way it is if you
>> want to be successful in life and business.
>>  Feel free to forward this to anyone in the AGM team, and I hope they 
>> will
>> all join this list, or at least some of them, because there are many AGM
>> users here with many questions that have not been answered.
>>  If any of the team wishes to email me off list, they are free to do so
>> at:
>> [EMAIL PROTECTED]
>>   Again, I am here to help you guys, and I have spent considerable time
>> doing so already, and I hope to do so in the future.
>> Thanks for reading what I have to say.
>>   Che Martin - Audio Game developer
>>
>> ----- Original Message ----- 
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Wednesday, August 08, 2007 2:52 PM
>> Subject: Re: [Audyssey] AGM question
>>
>>
>>> WEEKEND, CHE!!!
>>>
>>> We Have Lives ;)
>>>
>>> (And Wives)
>>>
>>> (well, some of us)
>>>
>>> (and Sander went to Scandinavia to play upright bass for some band for
>>> the
>>> weekend)
>>>
>>> (and Holland just had two days of summer - now it's fall again)
>>>
>>> (so)
>>>
>>> (pffff)
>>>
>>> :)
>>>
>>> ----- Original Message ----- 
>>> From: "Che" <[EMAIL PROTECTED]>
>>> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>>> <[email protected]>
>>> Sent: Wednesday, August 08, 2007 7:55 PM
>>> Subject: Re: [Audyssey] AGM question
>>>
>>>
>>>>  Hi Josh,
>>>>  I'm not sure if this is possible or not.
>>>> It looks like the AGM guys have quit responding to questions on this
>>>> list
>>>> and most questions on the forums as well.
>>>>  Very unfortunate, as I had high hopes for AGM regarding potential game
>>>> developers getting their feet wet with game ideas.
>>>>  They have a good concept going, but without customer support and
>>>> further
>>>> upgrades, it is going to be a dead horse pulling a heavy cart.
>>>>  Later,
>>>> Che
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Josh" <[EMAIL PROTECTED]>
>>>> To: "gamers discussion list" <[email protected]>
>>>> Sent: Wednesday, August 08, 2007 6:33 AM
>>>> Subject: [Audyssey] AGM question
>>>>
>>>>
>>>>> Hi,
>>>>>
>>>>> Is it possible to use spawnPoints to spawn random items such as
>>>>> different
>>>>> kinds of weapons to attack with? and then once you have that weapon a
>>>>> trigger will then be available for you to use that item in the world 
>>>>> of
>>>>> the
>>>>> game?
>>>>>
>>>>> Josh
>>>>>
>>>>> Most of the reason I don't like spam is because a lot of it is true.
>>>>> email: [EMAIL PROTECTED]
>>>>> msn: [EMAIL PROTECTED]
>>>>> AOL: kutztownstudent
>>>>> skype: jkenn337
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> any subscription changes via the web.
>>>>>
>>>>
>>>>
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>>>
>>>
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>>
>>
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>
>
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