Sorry, I don't follow. Never played those games.

Actually, there's no way, unless we get some variables introduced...by
the way, that'd be a helpful addition, variables to store data...

We can't keep up with ammo and weapons and all that.

Signed:
Dakotah Rickard

On 8/9/07, Trenton Matthews <[EMAIL PROTECTED]> wrote:
> Like in TRC, where Lara has 4 different stories, and she has several
> different weapons in each story, but when the player moves on to the next
> stori, the weapons that she had before are gone, and can't get them back.
>
>
> ----- Original Message -----
> From: "Dakotah Rickard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, August 08, 2007 11:52 PM
> Subject: Re: [Audyssey] AGM question
>
> > josh, the only thing I can see as far as multi-weapons is to either
> > have it set up like in Grizzley Gulch wherein you buy a rifle and
> > never use the pistol again. In fact, the pistol and rifle have
> > different sound files, totally pointless in my oppinion, but whatever,
> > and the pistol sound file is no longer necessary.
> >
> > Perhaps this interface would work, in that picking up an item called
> > pistol activates a trigger that changes your attack strength, hit
> > range, hit angle, and player attack sound, if necessary. In fact, you
> > could forego the item entirely and just have the trigger terminate
> > it's default sound when it's been collided with and then not loop.
> >
> > You could start out with a couple of weapons and use keypress triggers
> > to do the same thing.
> >
> > Signed:
> > Dakotah RIckard
> > PS: Need more explanation, e-mail offlist at [EMAIL PROTECTED]
> >
> > On 8/8/07, Trenton Matthews <[EMAIL PROTECTED]> wrote:
> >> [smile]
> >>     Well, that somes it up pretty well..."
> >>
> >> ----- Original Message -----
> >> From: "AudioGames.net" <[EMAIL PROTECTED]>
> >> To: "Gamers Discussion list" <[email protected]>
> >> Sent: Wednesday, August 08, 2007 1:52 PM
> >> Subject: Re: [Audyssey] AGM question
> >>
> >> > WEEKEND, CHE!!!
> >> >
> >> > We Have Lives ;)
> >> >
> >> > (And Wives)
> >> >
> >> > (well, some of us)
> >> >
> >> > (and Sander went to Scandinavia to play upright bass for some band for
> >> > the
> >> > weekend)
> >> >
> >> > (and Holland just had two days of summer - now it's fall again)
> >> >
> >> > (so)
> >> >
> >> > (pffff)
> >> >
> >> > :)
> >> >
> >> > ----- Original Message -----
> >> > From: "Che" <[EMAIL PROTECTED]>
> >> > To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> >> > <[email protected]>
> >> > Sent: Wednesday, August 08, 2007 7:55 PM
> >> > Subject: Re: [Audyssey] AGM question
> >> >
> >> >
> >> >>  Hi Josh,
> >> >>  I'm not sure if this is possible or not.
> >> >> It looks like the AGM guys have quit responding to questions on this
> >> >> list
> >> >> and most questions on the forums as well.
> >> >>  Very unfortunate, as I had high hopes for AGM regarding potential
> >> >> game
> >> >> developers getting their feet wet with game ideas.
> >> >>  They have a good concept going, but without customer support and
> >> >> further
> >> >> upgrades, it is going to be a dead horse pulling a heavy cart.
> >> >>  Later,
> >> >> Che
> >> >>
> >> >> ----- Original Message -----
> >> >> From: "Josh" <[EMAIL PROTECTED]>
> >> >> To: "gamers discussion list" <[email protected]>
> >> >> Sent: Wednesday, August 08, 2007 6:33 AM
> >> >> Subject: [Audyssey] AGM question
> >> >>
> >> >>
> >> >>> Hi,
> >> >>>
> >> >>> Is it possible to use spawnPoints to spawn random items such as
> >> >>> different
> >> >>> kinds of weapons to attack with? and then once you have that weapon a
> >> >>> trigger will then be available for you to use that item in the world
> >> >>> of
> >> >>> the
> >> >>> game?
> >> >>>
> >> >>> Josh
> >> >>>
> >> >>> Most of the reason I don't like spam is because a lot of it is true.
> >> >>> email: [EMAIL PROTECTED]
> >> >>> msn: [EMAIL PROTECTED]
> >> >>> AOL: kutztownstudent
> >> >>> skype: jkenn337
> >> >>>
> >> >>>
> >> >>> _______________________________________________
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> >> >>> any subscription changes via the web.
> >> >>>
> >> >>
> >> >>
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> >> >
> >> >
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> >> > --
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> >> > 5:38 PM
> >> >
> >> >
> >>
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