Hmm. Not sure if it could be done, but could the stepping sound have a little echo reverb to it, so it sounds like you're walking in a temple? Well ok, rephrasing that a bit... Since the "wind" sounds like a cave with plenty of ehoness, would it sound better if the stepping sounds had an echo to it as well? I wonder if other people have feed back on that idea as well.Matthews
T Man TV! Why watch it, if you can "listen" to it! Web site: http://TMan.net.ms Windows Live/MSN: <a href="http://tman.net.ms/msnim:[EMAIL PROTECTED]</a> Skype: <a href="skype:tmantv?add">Ad me to your Skype contacts!</a> By Phone: 303-872-7536 ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, August 25, 2007 3:57 PM Subject: [Audyssey] Monty Progress Report > Hi everyone, > In an earlier post I had mentioned I would be converting the game over > to use the USA Games Engine2D.dll rather than Montezuma's Revenge's own > engine. Well, I did that this week, and there were a large number of > bugs, errors, and problems with doing so. > As a result I have rolled back to a previous source branch, and chose to > simply upgrade the Monty engine with the necessary changes that need to > be made in order to get this game ready for the prime time. I do intend > to have this thing either done or near done by Christmas, and that is a > big big hope. > Anyway, one thing I have recently done is I have completely rewritten > the jump code from scratch. So far it seams to work very well with a > couple of unresolved issues. For one thing I have not been able to jump > through a wall no matter how many times I have tried. I've actually sat > there holding the control key and the arrow key down letting panama Joe > beat himself senseless against a wall, and has not gone through it. > Second, I've died many many times while testing, and not once has it > respawned anywhere but at the beginning of the level. This will be > proven once it goes into private and later public testing, but there is > a good chanse the death bug may be gone. > The down side is the ropes and chains are no longer working correctly. I > can jump onto a rope,but swinging off of them doesn't quite work right > any more. I'm still looking into this very unusual bug. > A few days ago someone reported a bug with using multiple swords when > attacking monsters. This bug has been squished. > Now, as of beta 2 difficult level now operates more like original Monty. > In clasic Monty when Panama Joe just merely touched a monster death was > immediate. Well, difficult level now will sometimes kill you when just > coming in contact with a monster. > Cheers. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.484 / Virus Database: 269.12.4/969 - Release Date: 8/23/2007 > 4:04 PM > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
