Hmm. Not sure if it could be done, but could the stepping sound have a 
little echo reverb to it, so it sounds like you're walking in a temple? Well 
ok, rephrasing that a bit... Since the "wind" sounds like a cave with plenty 
of ehoness, would it sound better if the stepping sounds had an echo to it 
as well?
I wonder if other people have feed back on that idea as well.Matthews

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----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, August 25, 2007 3:57 PM
Subject: [Audyssey] Monty Progress Report

> Hi everyone,
> In an earlier post I had mentioned I would be converting the game over
> to use the USA Games Engine2D.dll rather than Montezuma's Revenge's own
> engine. Well, I did that this week, and there were a large number of
> bugs, errors, and problems with doing so.
> As a result I have rolled back to a previous source branch, and chose to
> simply upgrade the Monty engine with the necessary changes that need to
> be made in order to get this game ready for the prime time. I do intend
> to have this thing either done or near done by Christmas, and that is a
> big big hope.
> Anyway, one thing I have recently done is I have completely rewritten
> the jump code from scratch. So far it seams to work very well with a
> couple of unresolved issues. For one thing I have not been able to jump
> through a wall no matter how many times I have tried. I've actually sat
> there holding the control key and the arrow key down letting panama Joe
> beat himself senseless against a wall, and has not gone through it.
> Second, I've died many many times while testing, and not once has it
> respawned anywhere but at the beginning of the level. This will be
> proven once it goes into private and later public testing, but there is
> a good chanse the death bug may be gone.
> The down side is the ropes and chains are no longer working correctly. I
> can jump onto a rope,but swinging off of them doesn't quite work right
> any more. I'm still looking into this very unusual bug.
> A few days ago someone reported a bug with using multiple swords when
> attacking monsters. This bug has been squished.
> Now, as of beta 2 difficult level now operates more like original Monty.
> In clasic Monty when Panama Joe just merely touched a monster death was
> immediate. Well, difficult level now will sometimes kill you when just
> coming in contact with a monster.
> Cheers.
>
>
>
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> 4:04 PM
>
> 

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