my intention here is not to be rude here, but cant we change the
comercial sounds in winbase? I personally, no offense but...
they're... annoying! if there's a way to interupt it then that'd be
cool, because the game is... more important then world of coke or
whatever that is...

On 9/9/07, Josh <[EMAIL PROTECTED]> wrote:
> ok.
> I'm beginning to understand this now. maybe for the baseball and football
> games could we change the umpire sound files and in the football game change
> the intro and ending sounds and add optional comment sounds that play
> comments instead of sapi5. I didn't know that the code was really set in
> stone so-to-speak for those sound files until now. but maybe in a new
> football or baseball game comment sounds could be played and the umpire
> sounds could optionally be replaced and commercials/comments for
> baseball/football game and things.
>
> Josh
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
> ----- Original Message -----
> From: "Jim Kitchen" <[EMAIL PROTECTED]>
> To: "blind guy" <[email protected]>
> Sent: Sunday, September 09, 2007 10:22 AM
> Subject: Re: [Audyssey] vb6 programming
>
>
> > Hi Blind Guy,
> >
> > I have purposely made my games so that you can not change or mod the sound
> > files.  One reason was because games like Mach 1 and Pong were totally
> > sound based, so if you changed all of the sound files, well then it was no
> > longer the game that I created at all.  One gentleman had done that once
> > and distributed the files.  He did not, but could have easily changed even
> > the sound file that said "By Jim Kitchen"
> >
> > Also as I mentioned some of my games may not run correctly with changed
> > sound files as the game is written to work with the sound files that it
> > comes with.
> >
> > BTW My Mach 1 game is accurate to 1 thousandth of a second.  That was how
> > we were able to for years have international races on all different
> > computers and the times were the same no matter the speed of the computer.
> > But the way that I wrote the code so that it could be that accurate made
> > it hard to make the car engine sound better than it does.  I gave sample
> > code to many people that ran the same as the game does and they tried and
> > tried to use better sound files and they sounded much worse because of the
> > way that the game uses the file.
> >
> > BFN
> >
> >     Jim
> >
> > ... I couldn't repair the brakes, so I made the horn louder
> >
> > [EMAIL PROTECTED]
> > http://www.kitchensinc.net
> > (440) 286-6920
> > Chardon Ohio USA
> > ---
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>
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