my intention here is not to be rude here, but cant we change the comercial sounds in winbase? I personally, no offense but... they're... annoying! if there's a way to interupt it then that'd be cool, because the game is... more important then world of coke or whatever that is...
On 9/9/07, Josh <[EMAIL PROTECTED]> wrote: > ok. > I'm beginning to understand this now. maybe for the baseball and football > games could we change the umpire sound files and in the football game change > the intro and ending sounds and add optional comment sounds that play > comments instead of sapi5. I didn't know that the code was really set in > stone so-to-speak for those sound files until now. but maybe in a new > football or baseball game comment sounds could be played and the umpire > sounds could optionally be replaced and commercials/comments for > baseball/football game and things. > > Josh > > email: [EMAIL PROTECTED] > msn: [EMAIL PROTECTED] > AOL: kutztownstudent > skype: jkenn337 > > ----- Original Message ----- > From: "Jim Kitchen" <[EMAIL PROTECTED]> > To: "blind guy" <[email protected]> > Sent: Sunday, September 09, 2007 10:22 AM > Subject: Re: [Audyssey] vb6 programming > > > > Hi Blind Guy, > > > > I have purposely made my games so that you can not change or mod the sound > > files. One reason was because games like Mach 1 and Pong were totally > > sound based, so if you changed all of the sound files, well then it was no > > longer the game that I created at all. One gentleman had done that once > > and distributed the files. He did not, but could have easily changed even > > the sound file that said "By Jim Kitchen" > > > > Also as I mentioned some of my games may not run correctly with changed > > sound files as the game is written to work with the sound files that it > > comes with. > > > > BTW My Mach 1 game is accurate to 1 thousandth of a second. That was how > > we were able to for years have international races on all different > > computers and the times were the same no matter the speed of the computer. > > But the way that I wrote the code so that it could be that accurate made > > it hard to make the car engine sound better than it does. I gave sample > > code to many people that ran the same as the game does and they tried and > > tried to use better sound files and they sounded much worse because of the > > way that the game uses the file. > > > > BFN > > > > Jim > > > > ... I couldn't repair the brakes, so I made the horn louder > > > > [EMAIL PROTECTED] > > http://www.kitchensinc.net > > (440) 286-6920 > > Chardon Ohio USA > > --- > > Gamers mailing list __ [email protected] > > If you want to leave the list, send E-mail to > > [EMAIL PROTECTED] > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/[EMAIL PROTECTED] > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
