its around on the net.
I also have the bigrig code this came from using dos.
ANd pc speaker, my dos system is in heaven untill I can bother if I 
bother, geting it back etc.
It was all the same except it had some music in the beginning and end 
of the level of classical pieces.
And I suppose that could still be included.
At 03:03 a.m. 10/09/2007, you wrote:

>Hi Jim,
>Where did you get the old trucker code, that was done in GWBasic?
>
>
>Regards,
>Tristan Bussiere
>
>Owner, ACE Games
>http://www.acegamesonline.net
>Skype: Tristanbussiere
>MSN: [EMAIL PROTECTED]
>----- Original Message -----
>From: "Jim Kitchen" <[EMAIL PROTECTED]>
>To: "Damien C. Sadler" <[email protected]>
>Sent: Sunday, September 09, 2007 10:22 AM
>Subject: Re: [Audyssey] Kitchensinc games in vb6
>
>
> > Hi Damien,
> >
> > If you mean the Trucker code it is pretty cryptic, but I had looked at it
> > way back when I first added sounds to it.  To turn it into VB6 code pretty
> > much all I did was to look for and change the print statements to the call
> > to my speech sub routines.  For the most part GWBasic code will run in
> > BB6.  Well maybe I should say that Quick Basic code will run in VB6 as I
> > had converted the Trucker game from GWBasic to Quick Basic when I added
> > the sounds.  But I don't remember having to do much to it to make that
> > conversion either.
> >
> > BFN
> >
> >     Jim
> >
> > C programmers don't have the BASIC instincts.
> >
> > [EMAIL PROTECTED]
> > http://www.kitchensinc.net
> > (440) 286-6920
> > Chardon Ohio USA
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> > 10:17 AM
> >
> >
>
>
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