Hi Dark,
I don't have an official release date for the project, but I am hoping 
to make it availible around Christmas time. Even if the stable release 
isn't here by then I'll probably be able to do preorders, and since 
there is a public demo it won't be the same as Alchemy's preorders. 
They'll have a demo to play until I can get 1.0 stable ready for download.
However, you are correct. The project is reaching a stable release very 
soon. There are a few bugs/issues I want to tie up, some levels I need 
to script, and add the games registration system. Usually, when you can 
count the things to do on one hand you know it is very much near 
complete for a 1.0 stable.

Dark wrote:
> Hi tom. 
>
> I've just done all the installing of Monti 3, ---- in fact I was amazed how 
> quickly this one was out, sinse I've bearly had chance to try version 2.     
> Very nice, I deffinately like the new atmospheric sfx, ------ though imho the 
> first level is a litle toooooo scary just to be the game's beginning what 
> happens on later levels of the temple? lol! 
>
> I'm glad that you stuck ctrl space that way round, ---- space as jump, sinse 
> Ctrl space is the default key combo for opening the control panel in Hal, 
> ----- but holding down space and pressing Ctrl doesn't seem to have the same 
> effect, ---- the same thing happens in the fishing level of Hunter.
>
> I'm now wondering, When will the game be available to buy? as Beta 3 features 
> a "play demo" option, I'm guessing that it will be comparatively soon, ---- 
> though I know bugs and such can crop up at the last minute, and putting exact 
> times on these things is never easy. o, are you stil going with the $25 
> price? 
>
> Looking forward to getting into more of the temple, 
>
> all the best, 
>
> Dark.
>   


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