Agreed! it's awsome!

I'd also considder replaying Dreamhold, Babel, and LAsh as well, sinse they 
were all also great in the plot department.

In fact, on a related discussion point, lash was designed specifically to be 
replayable, sinse there were a number of possible endings to the game, some 
more or less pleasant, as well as a variety of things in the game which you 
could only really do if you knew where you were going the first time 
around, ---- Eg, visiting locations or mucking about with objects you had no 
reason to.

I will warm people who are considdering trying out the game though, certain 
scenes of Lash are really! not pleasant. Babel has a few horror film esque 
sections, but Lash really takes things quite far in a realistic and 
deffinately not nice way.

but sinse historical slavery in 19th century America plays a major part in 
the game, it's not really going to be pleasant.

also, Lash is unique for another reason. Playing with a synthesisor is 
entirely appropriate to the setting and theme of the game, sinse you are 
giving textual orders to a robot in a high radiation area, who is then 
describing it's surroundings to you. (no I did not make a gramatical 
mistake, play the game through to the end and you'll understand why).

Anyway, enough rambling!

Beware the Grue!

Dark.


----- Original Message ----- 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, October 24, 2007 7:57 PM
Subject: Re: [Audyssey] Replayability, accessibility, and such


> The only text game I'd play again is Worlds Apart, just cuz it was that
> good.
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> ----- Original Message ----- 
> From: "Zachary Kline" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, October 24, 2007 11:29 AM
> Subject: [Audyssey] Replayability, accessibility, and such
>
>
>
> Hiya,
> This is just my two cents on replayability of games and the like, a topic
> which has been brought up recently on here.
> Dark, I agree with your assessment
> about interactive fiction.  Unfortunately, there's little
> replay value in most of it, though to be fair I am not quite sure
> what could be done to add any, short of some randomness, which always
> creates problems when a programmer of IF tries it I've found.
>
> An alternative to interactive fiction are the roguelike games I play a 
> lot.
> There is even a Zcode
> version of Rogue, the original
> and simplest
> game of this genre.  These games sacrifice
> plot and
> such for
> totally randomized
> areas, challenges, etc.
>  If you can play them at all, they're worth the trouble.
>
> I am actually surprised not more blind people get into these, but then 
> again
> I guess
> that accessing them isn't so easy as it used to be.
>
> Strategy games, like SoundRTS, especially with multiple players, have
> replay value as well.
>  I've been waiting forever
> for an audio version of Civilization or the like.  I wish
> wholeheartedly that a developer might try this concept someday.
>
> Anyway, I hope this might be some food for thought.  If you're interested 
> in
> roguelikes, there's a good article in early Audyssey somewhere, around 
> Issue
> 3 or 4.  Thanks, Michael, for that one.
>
> All the best,
> Zack.
>
>
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