Hi Darren,
I completely understand your hesitation about playing a Beta. Right now 
Monty is undergoing rapid changes, and fortunately the game is reaching 
a more-or-less stable engine/platform for 1.0. So I'll look forward to 
your input once it is released.
As for the type of game you describe I can't say it is beyond my 
programming skills, but what you describe would be total misery for a 
single programmer to design on his or her own. It is hard enough to 
write one side-scroller, arcade shoot-m-up, and totally a different 
animal to create anything on the skale of what you invision as the best 
type of game. I'm not disagreeing with you that those kinds of games are 
cool, but realistically I can't see myself developing any of those do to 
skale, time, and the general open ended nature of the game.
For example, take a simple idea like being able to choose weather or not 
you can bee a heroic or advesarial character. Depending on that simple 
decision the game will require both heroic and enemy characters to be 
able to switch rolls meaning two sets of AI for every game character. 
Which in turn means double the work just on designing the AI for each 
character. Which is probably why no accessible developer has stepped up 
to the plate yet.
Anyway, I will consider your comments, and perhaps when my work and game 
programming load lightens up I can introduce one or more of your ideas 
into my future games.
 


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