Hi Darren, I have a couple of questions for you as well as a couple observations/comments. First, I was wondering on a skale of 1 to 10 how does Montezuma's Revenge rate in the replayability catagory? I know it is a side-scroller,but I have done quite allot to try and give it better than average replay value. Second, in your opinion what sorts of things in a game qualify as open ended and allows you to do different things? As for static verses random elements this tends to be a hot topic among game developers/companies. Many very popular games, even sighted games, such as Tomb Raider the items are not randomly located. You know for example if you look under a certain staircase or behind a certain block there is a medipack or ammo for the weapon you are carrying. I never saw that that detracted from the fun and adventure for the game, but some might find it boring always finding secret items in the same exact location. I can see that issue from both sides of the debate. On the one hand you might want to find things in different locations, but on the other hand as a developer is it greatly multiplies the difficulty of developing and testing the game. Random elements, too many of them at once, can cause for some rather nasty bugs like items getting placed in locations where the player can't collect the items. As far as Side-Scrollers I think the style of game play can be made very replayable if the design is a well thought out design. For example, Megaman is very old game wize, but it is still incredibly popular with classic NES fans. Even when I could see beating the game was tough and challenging. Also I think story is half the battle as well. One reason TR fans come back to the games over and over again is the story itself behind the games is gripping and some of us love Lara Croft. <Grin> If you can get a gripping story, and have decent game play there is a good chanse allot of players will play it. Replay then becomes relative to not only challenge but story.
Darren Harris wrote: > No I must admit unless a game has any form of replayability then I > wouldn't bother with paying for it either. If you can put a game down, > leave it for a good while and then ccome back to it, then it has > replayability. Otherwise it doesn't does it. That's why I don't play so > many side scrolers any more. I like building type games where by you can > do things differently each time. I like open ended stuff. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
