Hi Darren,
I have a couple of questions for you as well as a couple 
observations/comments.
First, I was wondering on a skale of 1 to 10 how does Montezuma's 
Revenge rate in the replayability catagory? I know it is a 
side-scroller,but I have done quite allot to try and give it better than 
average replay value.
Second, in your opinion what sorts of things in a game qualify as open 
ended and allows you to do different things?
As for static verses random elements this tends to be a hot topic among 
game developers/companies. Many very popular games, even sighted games, 
such as Tomb Raider the items are not randomly located. You know for 
example if you look under a certain staircase or behind a certain block 
there is a medipack or ammo for the weapon you are carrying. I never saw 
that that detracted from the fun and adventure for the game, but some 
might find it boring always finding secret items in the same exact location.
I can see that issue from both sides of the debate. On the one hand you 
might want to find things in different locations, but on the other hand 
as a developer is it greatly multiplies the difficulty of developing and 
testing the game. Random elements, too many of them at once, can cause 
for some rather nasty bugs like items getting placed in locations where 
the player can't collect the items.
As far as Side-Scrollers I think the style of game play can be made very 
replayable if the design is a well thought out design. For example, 
Megaman is very old game wize, but it is still incredibly popular with 
classic NES fans. Even when I could see beating the game was tough and 
challenging.
Also I think story is half the battle as well. One reason TR fans come 
back to the games over and over again is the story itself behind the 
games is gripping and some of us love Lara Croft. <Grin>
If you can get a gripping story, and have decent game play there is a 
good chanse allot of players will play it. Replay then becomes relative 
to not only challenge but story.


Darren Harris wrote:
> No I must admit unless a game has any form of replayability then I
> wouldn't bother with paying for it either. If you can put a game down,
> leave it for a good while and then ccome back to it, then it has
> replayability. Otherwise it doesn't does it. That's why I don't play so
> many side scrolers any more. I like building type games where by you can
> do things differently each time. I like open ended stuff. 
>   


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