Hi Soren,
AGM seams very picky on what kinds of naming convensions you use on your 
wav file names. For example I noticed if your wav files have lots of 
under scores, dashes, number signs, etc AGM will fail to detect the 
files. However, if you name a file like MonsterBreath1.wav it will have 
no issues at all finding the file.
To use the AGM sound pack files I have found I needed to rename them to 
something else in order for AGM to find them. I suspect the reason the 
AGM sound pack files were named the way they were was for visual and 
audio clarity rather than 100% compatibility with AGM.

Søren Jensen wrote:
> Hi.
>
> I'm trying to make my first game in AudioGameMaker. I can't add sounds to my 
> game. I have copied a lot of sounds into the sounds folder the game maker 
> program created when I pressed new game, but the program does only still say 
> "none" when I try to select a sound. I'm useing the sounds from the sound 
> lybory. What do I do wrong?
> Best regards:
> Søren Jensen
> Mail & MSN:
> [EMAIL PROTECTED]
> Website:
> http://www.coolfortheblind.dk
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