You can do this, but you have to time your jumping correctly. In previous betas, you could die if you landed on a skull so you would have to walk into it to kill it with a sword, but people thought this was too hard and Tom made it so even if you jump, but if your jump is off, you will still use a sword. Makes it too easy IMO, but that is just me. So, my suggestion is to try and time your jumps better.
[EMAIL PROTECTED] wrote: > Disclaimer. May seem like idiotic question and suggestion. Discard if you > wish.. > > Just downloaded beta 4 and am playing it. The only issue is. There's no way > to save up swords for use. Every time a skull comes near and I try to leap > over it Joe just tends to hack it down. Wouldn't it be a lot more of a > challenge to let the skull get in a certain range and then have the player > hack it manually? That way people could decide when to use the swords instead > of watching them being usedwithout a chance of saving them for later? -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
