You can do this, but you have to time your jumping correctly. In 
previous betas, you could die if you landed on a skull so you would have 
to walk into it to kill it with a sword, but people thought this was too 
hard and Tom made it so even if you jump, but if your jump is off, you 
will still use a sword. Makes it too easy IMO, but that is just me. So, 
my suggestion is to try and time your jumps better.

[EMAIL PROTECTED] wrote:
> Disclaimer. May seem like idiotic question and suggestion. Discard if you 
> wish..
> 
> Just downloaded beta 4 and am playing it. The only issue is. There's no way 
> to save up swords for use. Every time a skull comes near and I try to leap 
> over it Joe just tends to hack it down. Wouldn't it be a lot more of a 
> challenge to let the skull get in a certain range and then have the player 
> hack it manually? That way people could decide when to use the swords instead 
> of watching them being usedwithout a chance of saving them for later?
-- 
Raul A. Gallegos .. http://www.asmodean.net

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