Being the keeper would probably be sort of like one aspect of defending the 
goal in ESP Pinball Classic's Soccer Star table, maybe using the left, down, 
and right arrow keys, or some other keyboard selections.  Being the beater 
would be difficult because you are basically trying to hit a moving ball at 
a moving target, namely a player of the opposing team rather than one of 
your teammates.  Being the chaser would be like trying to score a goal in 
the affore mentioned pinball table.  And being the seeker would be, for the 
most part, circling the playing field looking for a particular ball (or 
sound) while avoiding all others.  At the start of the game, you would 
decide which position to play, or you might choose to have a position 
selected for you, at random, by the game.  With a different sound for each 
ball, one for a teammate, and one for the opposition, this would not be easy 
to keep track of.  Also, there would have to be a sound for each of the 3 
goal hoops, maybe? to assist you in aiming or blocking.  To add to the 
confusion, each team has 7 players, and there are 2 bludgers that would 
sound alike.  If there is a bludger at each end of the pitch, and you are in 
the middle, would it sound like the bludgers are in the middle?, or could 
the sound be accurately represented.
--
If guns cause crime, then pencils cause misspelled words.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, November 02, 2007 7:37 AM
Subject: Re: [Audyssey] what about a kwiditch game


> Hi,
> Hmmm... Some Kwititch positions would be more interesting to play than
> others. For example I would imagine taking the seaker position would be
> pretty boaring. In order to be fun I'd say being a server or blocker
> position would be more interesting.
> Like I said earlier a game like Kwititch would either have to be net
> based where you would have 14 real live players running the teams or you
> would have to have 13 AI bots and yourself to play the game.
> I have an idea of how the game mechanics would work, but it isn't
> exactly something I want to code.
>
>
> Jim Kitchen wrote:
>> Hi Thomas,
>>
>> Oh yeah, I hadn't even thought about all of the different balls in 
>> qwiditch.  Would be a great game to play for real. <grin>  Really don't 
>> know how it could be made into a computer game done by sound alone 
>> though.  You know unless you just do one aspect of it.
>>
>> BFN
>>
>>      Jim
>>
>> My mouse only has one ball....
>>
>> [EMAIL PROTECTED]
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
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>
>
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