Hi everyone,
Ok, there were several questions asked in a row here, and to cut down on 
the number of emails I have to send out I will try and answer as many as 
I can in this email.

Quote
1)  I noticed when you were speeding up that I did not hear the
rpms of the engine increasing.  Was this because there was no sound for
this?
End quote

At the moment no. The way a developer would simulate the rpms of the 
engine accelerating is by changing the frequency, aka the rate, of the 
engine wave file in keeping with the cars speed and rpms. This portion 
of the code as not been introduced yet. Though, it certainly will be 
long before Raceway becomes a demo everyone can play. It is just one of 
the several hundred other things left on the todo list.

Quote
 I also noticed that you did not have to
slow down for each corner.
End quote

Right, I did not in the trailer, but sometime between now and before I 
release Alpha 1 next year I want to add some realistic physics mottling 
etc which will take care of the speed issue with curves. Right now the 
game works more like an arcade game than a simulation, but I've been far 
too busy with Monty of late to work on really giving Raceway the 
attention it deserves as far as realism.

Quote
question for you, what were the other noises I heard?  It sounded as if they
were coming from the left side.
End quote

Well, when you were taking the curves you could hear the sound of the 
wall off to your left. The other noises you heard were cars I was 
passing or was passing me. Right now there are only two AI driven cars, 
but I hope to probably have a full track of 43 cars including you when 
1.0 is released.

Quote
Do the Nascar drivers play music in their cars while they are racing?
Sounds like a cool idea but don't know if it's realistic.
End quote

I don't believe so. Though the music is something you can turn on or off 
if you want. Just like the croud background ambience. The reason you 
didn't hear the croud ambience in the trailer is I had it turned off.

Hth.


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