Hello gamers just letting you know I am back from florida.  I listen to lots 
of attracktons rode lots of rides listen to shows and the temperatures were 
great, transportation was wonderful as well and the food was great.  I did 
lots of walking which was 42 square miles.  However someone should make a 
game about disney or make a game where you have to save disney from an 
attack. just anidea.
your friend,
Jason
----- Original Message ----- 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 27, 2007 4:51 PM
Subject: Re: [Audyssey] monty question


> Ah. In that case... I can't say anything then. Though I don't think that 
> one
> change would be too bad.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, October 27, 2007 2:30 PM
> Subject: Re: [Audyssey] monty question
>
>
>> Hi,
>>
>> Quote
>> Just downloaded beta 4 and am playing it. The only issue is. There's no
>> way to save
>> up swords for use. Every time a skull comes near and I try to leap over
>> it Joe just
>> tends to hack it down. Wouldn't it be a lot more of a challenge to let
>> the skull
>> get in a certain range and then have the player hack it manually? That
>> way people
>> could decide when to use the swords instead of watching them being
>> usedwithout a
>> chance of saving them for later?
>> End quote
>>
>> Keep in mind here that Montezuma's Revenge is an atempt at an audio
>> based clone of a sighted game by the same name. Using swords
>> automatically is one of the features of the sighted Montezuma's Revenge.
>> Personally, I would like to manually use the sword myself, but if I
>> begin making too many changes like that the game will become so unlike
>> the sighted game that it will no longer be a clone. In fact, I feel I
>> have made to many changes already to please the customers rather than
>> stick to originality.
>>
>>
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