Hi Nicol,

Quote
So does that mean that when I jump to get the sword, the sword sound
indicating that I have taken the sword off the wall will not play?
End quote

Right. You didn't take a sword so the sound that you drew up a sword 
will not play.

Quote
 So does this then mean that when I have 4 swords, and I can't pick up 
another sowrd
until I have used one, that when I attempt to get the sword, that the
scraping sound of the sword will still play?
End quote

Yes. Since you haven't taken the swords they will still be on the wall.

Quote
There must be some indication that I can't  take the sword.
End quote

At the moment there is none, but this is still early on in the 
development. I suppose I could have Sapi speak an error type message 
like to many swords, etc.

Quote
All right, I can press w but sometimes  I'm so happy triggered that I just
want to get it so if I can hear a sound letting me know  I'm carrying the
maximum amount of   swords, it will help.
End quote

Hmmm... Well, as long as you are using the swords often you will never 
reach the 4 limit. For example, on level one I usually take out a snake 
and the spider. So I used two out of three swords right there. However, 
one tricky aspect would be if you have three but there are two swords on 
the wall. Does one sword get taken and the other left behind?
I think we are now running into serious questionable areas where 
originality and programming practicality are running into trouble.


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