Hi Nicol,
Oops, I made a mistake in my last message.
in the next patch of the Sarah game I have changed the nuts detector to an 
object detector.
But even in the current patch3 version it is an Object detector, not a nuts 
detector even though the game says nuts detector.
You hit O to turn this object detector on and when you walk through the 
halls you will hear
suit of armor in four feet.
or trick step in two feet.
But if you try it in the Great Hall you will get ,
in 7 feet,
in 2 feet,
in 0 feet.
This is because I did not want it describing all the windows in the castle 
over and over.
This feature may be handy when getting close to a door or unknown object as 
it will try to name the object.
To turn this feature off hit o again.
Remember in the new patch4 the objects will not call out what they are over 
and over but will make a sound appropriate to what they are.



----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, November 21, 2007 3:23 PM
Subject: Re: [Audyssey] the nuts detector in sarah


> Hi Nicol,
> I did want to have a nuts detector in the Sarah game but I could not get 
> it
> to work correctly.
> The way it works is you hit o once and it says nut detector on.
> Then when you walk around it will tell you how far the nuts are.
> You hit o again to turn it off.
> I think you got confused by my earlier explanation.
> I do not think this feature is important enough to spend weeks on getting 
> to
> work right.
> phil
> 

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