Hi Nicol, Thanks for the idea, several people have suggested it. I was also planning to have the dementors catch you if you left the sweet shop. I could add in a lot of new ideas like a spell lighting the cat's tale on fire but if I took the time to add them all in the game, I would postpone working on my next game. Phil
----- Original Message ----- From: "nicol" <[EMAIL PROTECTED]> To: "gamers" <[email protected]> Sent: Saturday, December 08, 2007 6:40 AM Subject: [Audyssey] the doormat in sarah > Just for fun, I think phil should do the same with the front doormat what > he did with the flue pouder. > If sarah tries to unlock the front door with the alohamora spell the door > unlocks, if she opens the door, she will automatically open the door and > exit the castle. > The news will spread to her father that sarah is outside the castle and > within a second he aparates and takes her home. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
