Hi,
The first thing you mentioned is well on its way to getting fixed. The 
other thing is not a bug.
Original message:
> Hi Thomas and all.

> Had a couple of interesting things happen in Monty B8 last evening when
> I had time to sit around and play a few games.  Keep in mind these
> things have only happened once so they could have just been fluke things
> but I figured I oughta mention them anyhow.  The first thing happened on
> the first vanishing platform on level 1.  I went to jump Angela across,
> and rather than the metalic landing on the platform sound that I should
> have gotten it simply made the crumbling ledge sound as though I had
> managed to jump all the way across and that is in fact how it acted.
> The next thing happened when I went to kill the spider in the dark room
> on level 1, I will try to start remembering to check what room I am in
> when reporting these things, it is not a habit I am currently in.
> Anyhow when I went to swing the sword to kill the spider it made the
> first sound, guess it is the sword being drawn, then Angela got killed.
> I don't consider that a problem, I figure I just let the spider get too
> close before using the sword.  But here's the interesting thing, after
> she got killed it went on and made the sound of the spider being killed.
> I thought it was really more funny than anything and you actually might
> want to leave it in, this was actually a behavior you could get in a lot
> of the classic old arcade games, if you killed the monster or ship or
> whatever, if it had already fired or done whatever bad thing it did to
> you and you didn't get out of the way you could still be killed, and of
> course the reverse could happen, if you had already taken your shot when
> you got hit you could still get the other guy after you were dead lol.
> Used to happen to me in Space Invaders and Asteroids all the time on the
> ol' Atari 2600.

> Well that's enough from me for now.

> Tom


> --
> .
> War is an ugly thing, but not the ugliest of things. the decayed and
> degraded state of moral and patriotic feeling which thinks nothing worth
> a
> war, is worse. A man who has nothing which he cares more about than he
> does about
> his personal safety is a miserable creature who has no chance at being
> free,
> unless made and kept so by the exertions of better men than himself." --
> John Stuart Mill


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