Hi, The first thing you mentioned is well on its way to getting fixed. The other thing is not a bug. Original message: > Hi Thomas and all.
> Had a couple of interesting things happen in Monty B8 last evening when > I had time to sit around and play a few games. Keep in mind these > things have only happened once so they could have just been fluke things > but I figured I oughta mention them anyhow. The first thing happened on > the first vanishing platform on level 1. I went to jump Angela across, > and rather than the metalic landing on the platform sound that I should > have gotten it simply made the crumbling ledge sound as though I had > managed to jump all the way across and that is in fact how it acted. > The next thing happened when I went to kill the spider in the dark room > on level 1, I will try to start remembering to check what room I am in > when reporting these things, it is not a habit I am currently in. > Anyhow when I went to swing the sword to kill the spider it made the > first sound, guess it is the sword being drawn, then Angela got killed. > I don't consider that a problem, I figure I just let the spider get too > close before using the sword. But here's the interesting thing, after > she got killed it went on and made the sound of the spider being killed. > I thought it was really more funny than anything and you actually might > want to leave it in, this was actually a behavior you could get in a lot > of the classic old arcade games, if you killed the monster or ship or > whatever, if it had already fired or done whatever bad thing it did to > you and you didn't get out of the way you could still be killed, and of > course the reverse could happen, if you had already taken your shot when > you got hit you could still get the other guy after you were dead lol. > Used to happen to me in Space Invaders and Asteroids all the time on the > ol' Atari 2600. > Well that's enough from me for now. > Tom > -- > . > War is an ugly thing, but not the ugliest of things. the decayed and > degraded state of moral and patriotic feeling which thinks nothing worth > a > war, is worse. A man who has nothing which he cares more about than he > does about > his personal safety is a miserable creature who has no chance at being > free, > unless made and kept so by the exertions of better men than himself." -- > John Stuart Mill > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
