The recent trend away from DRM in music downloads is a great  
illustration.  The fact of the matter is simple.  Is the loss of sales  
from pirates worth severely inconveniencing your loyal and dedicated  
customers?  In the end, you are troubling far more of the honest folks  
than you are stopping dishonest ones.  The music industry is learning  
the hard way.  We believe that in producing keys the way we have,  
we're bolstering loyalty in our customers.  We applaud Apple for the  
lack of activation required in the Mac OS X operating system, and  
their dedication to DRM-free music.  Other music download sites are  
following suit.  It is, for all the reasons above, and all of TOm's  
reasons below, the right thing to do.


Draconis Entertainment
[EMAIL PROTECTED]

Draconis Entertainment
"Feel the power...wield the magic..."
http://www.DraconisEntertainment.com
http://www.DracoEnt.com



On 20 Dec, 2007, at 6:36 PM, Thomas Ward wrote:

> Hello Che,
> Yes, XHEO is a very secure licensing library and product security
> system, but unfortunately I was unable to buy it before releasing  
> Monte
> do to a lack of cash. I'm still thinking of buying it for future  
> games,
> but I also know what customers have to put up with when using hardware
> based keys.
> For example, I have three computers in my house. I'd like to buy a  
> game
> and install it on all of them. If it is hardware locked i either  
> have to
> request new keys for each one or buy a copy for each computer which
> really isn't that fair or worth it.
> Also there is the issue about the developers ability to continue to  
> give
> out new keys. Let's say i buy a game from developer x, he works alone,
> he gets seriously hurt in a car crash. i need a new key for reason x,
> but since the guy is in the hospital or maybe even dead I can't ever
> install that game again. That isn't exactly fair either, but the
> developer chose that root because some jerks were pirating his games,
> and the inocent customers have to pay the price.
>

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