Hello Che,
Yes, XHEO is a very secure licensing library and product security 
system, but unfortunately I was unable to buy it before releasing Monte 
do to a lack of cash. I'm still thinking of buying it for future games, 
but I also know what customers have to put up with when using hardware 
based keys.
For example, I have three computers in my house. I'd like to buy a game 
and install it on all of them. If it is hardware locked i either have to 
request new keys for each one or buy a copy for each computer which 
really isn't that fair or worth it.
Also there is the issue about the developers ability to continue to give 
out new keys. Let's say i buy a game from developer x, he works alone, 
he gets seriously hurt in a car crash. i need a new key for reason x, 
but since the guy is in the hospital or maybe even dead I can't ever 
install that game again. That isn't exactly fair either, but the 
developer chose that root because some jerks were pirating his games, 
and the inocent customers have to pay the price.

Che wrote:
>   I use hardware based keys for the simple reason it is much harder for 
> pirates to crack your software and distribute free copies of your games.
>   I offer replacement keys in a timely manner for those that have hardware 
> failures, but this has only occured a handful of times out of 200 plus 
> copies sold.
>   I know that there are lots of pirated versions of developers hard work 
> floating out there, and I wanted the most secure path available, because if 
> I findRail Racer being distributed as a crack, I am going to unleash one 
> very dedicated lawyer and pay whatever it takes to find the culprits. 
> Despite the best efforts of some talented jerks, as far as I know, RR has 
> not been cracked, and that is a good thing for all of us.
>   If I were a new developer about to release my first commercial game, I 
> would seriously consider going with a hardware based serial key system, 
> there will be a few inconveniences, but for me, having a secure product is 
> well worth it.
>   Later,
>   Che 
>
>
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