That and the Jade Shadow didn't come along until some years later. I think 
it first showed up during the Yuuzhan Vong invasion. I finally finished that 
series. That was quite a shocking turn regarding the Supreme Overlord.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 23, 2007 3:44 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


> Hi Kuvvosh,
> Assuming I actually add the space combat levels to the game all the Tie
> fighters would probably be scattered around the system much like the
> other enemies are scattered around the regular levels.
> For example if you try and make it to the Asteroid space station from
> the South side Tie Fighters guarding that perimeter would fly in and
> attack. if they are destroyed others would begin coming in from other
> perimeters to try and reenforce the space stations defences.
> So at most you should have to face off with two or three fighters at a
> time. unless of course you let them form up into a larger attack force
> in which case you might want to boost power to the shields and hold on
> for a rather bumpy approach.
> Depending on which of Mara's ships i decide to use in the game would add
> some advantages over the Tie Fighters. For example, the Z-95 Headhunters
> Mara liked to fly in the Thrawn and Jedi Academy triligies is a far more
> maneuverable and better armed starfighter than the Imperial Tie
> Intercepters flown by the Empire.
> Now, that I think about it a Z-95 would probably be appropriate for this
> game seeing as Mara wouldn't have gotten the Jade's Fire yet. Mysteries
> of the Sith happens sometime around the time of Jedi Academy and she
> only flew Z-95 Headhunters in that time period of her life.
>
>
> Kuvvosh wrote:
>> Well, how about this. You are in the cockpit, and you have stages, the 
>> first
>> round is one fighter, then the second round is two of them, but one of 
>> them
>> is stupid lol.  Have in there where it is programmed where only one 
>> fighter
>> can attack at any given time.  I'm sure there is a trigger that can be 
>> made
>> to do this, as I've seen it in other games.
>>
>> Kuvvosh.
>>
>
>
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