Oh god, I can't imagine doing the job of writing a game three times, Thomas 
you'd not have a life if you did that.  Imagine for all the games doing it 
triple, no way.
Lisa Hayes
skype name, lisa12257
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----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 03, 2008 5:48 AM
Subject: Re: [Audyssey] Raceway for Mac or Linux?


> Hi,
>
> Quote
> hmm one wild idea I can think of is maybe 3 different versions of raceway. 
> I
> mean really 3 different version, wouldn't it rock having to code all that?
> End quote
>
> Not hardly. Parish the thought. It is bad enough writing one version let
> alone three completely new versions from scratch. <Smile>
>
> Quote
> although ya know, aren't lenux and max almost the same opporating system 
> as
> in mac is bassed off lenux?
> End quote
>
> That isn't true. Mac OS X is based off the BSD kernel and operating
> system not Linux. Not only that they use completely different APIs for
> programming various things. For example, they have two completely
> different Windows developer kits for programmers. If i want to write
> something for Mac, and it is a graphical application, I need to use
> Cocoa which is Mac's special graphical user interface. If I want to
> design a similar application for Linux I will have to use GTK+ which is
> the accessible graphical user interface developers kit for Linux.
> So there is nothing simple here about doing this. There is allot of
> differences between operating systems that would need solved, and I
> suppose I could build the application in separate parts that could be
> assembled based on os. Here is platform independant game core, here is
> platform specific user interface, bla. Lots and lots to think about.
>
>
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